Maria José Marcelino

Orcid: 0000-0002-1989-5559

Affiliations:
  • University of Coimbra, Portugal


According to our database1, Maria José Marcelino authored at least 33 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
An Ontology to Trace the Computer Science Student Profile.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2021
Analyzing novices' fun and programming behaviours while playing a serious blocks-based game.
Revista Brasileira de Informática na Educ., 2021

2020
Study methods in introductory programming courses.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Students' characteristics in programming learning and the design of a mobile learning platform.
Int. J. Mob. Learn. Organisation, 2019

Understanding loops: a visual methodology.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

2018
Learning Computational Thinking and scratch at distance.
Comput. Hum. Behav., 2018

Student motivation towards learning to program.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Augmenting the teacher's perspective on programming student's performance via permanent monitoring.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning.
EAI Endorsed Trans. Serious Games, 2017

A distance-learning Course on Indoor Environmental Comfort in Buildings.
Int. J. Interact. Mob. Technol., 2017

Student's characteristics and programming learning - A Macanese perspective.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

A teacher's view about introductory programming teaching and learning - Portuguese and Macanese perspectives.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2016
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Towards a Constructionist Serious Game Engine.
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016

2015
Selection of Papers From the 15th International Symposium on Computers in Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

A proficient high level programming program as a way to overcome unemployment among graduates.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

A Systematic Mapping Applied to MOOC's Study.
Proceedings of the CSEDU 2015, 2015

2014
A review of games designed to improve introductory computer programming competencies.
Proceedings of the IEEE Frontiers in Education Conference, 2014

The distance learning course on computer networks at the university of Coimbra.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014

2012
A multinational case study on using diverse feedback types applied to introductory programming learning.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2010
Sensing the schoolyard: using senses and sensors to assess georeferenced environmental dimensions.
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application, 2010

2009
Modeling and Simulation for Elementary Education.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Wireless sensor networks to support elementary school learning activities.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

2008
SimulCol A Collaborative Educational Modeling Simulation Tool.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Extending Dragon Pathways Authoring System for Force-Feedback Joysticks.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Supporting the Modeling of Flexible Educational Units PoEML: A Separation of Concerns Approach.
J. Univers. Comput. Sci., 2007

HME: a Handheld Model Editor for Educational Contexts.
J. Univers. Comput. Sci., 2007

2005
Integrating Educational Tools for Collaborative Computer Programming Learning.
J. Univers. Comput. Sci., 2005

Using simulation and collaboration in CS1 and CS2.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Learning repetition structures in programming.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

2004
Using a computer-based interactive system for the development of basic algorithmic and programming skills.
Proceedings of the 5th International Conference on Computer Systems and Technologies, 2004

SimulWeb: An Authoring-Tool based on the ESP-W Model.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

1995
SIM-BEST: integrated tools for developing computer based educational simulation programs.
Proceedings of the World Conference on Computers in Education VI, 1995


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