Dennis Beck

Orcid: 0000-0003-1771-3237

According to our database1, Dennis Beck authored at least 16 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse.
IEEE Trans. Learn. Technol., 2024

2022
Recommendation Tool for Use of Immersive Learning Environments.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ., 2021

Identifying the differentiation practices of virtual school teachers.
Educ. Inf. Technol., 2021

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys.
J. Univers. Comput. Sci., 2020

Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018
Immersive Learning Research.
J. Univers. Comput. Sci., 2018

2017
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
Job Attainment and Perceived Role Differences of Cyberschool Leaders.
J. Educ. Technol. Soc., 2016

Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

2014
The Creation of a Theoretical Framework for Avatar Creation and Revision.
Int. J. Virtual Pers. Learn. Environ., 2014

Why they choose and how it goes: Comparing special education and general education cyber student perceptions.
Comput. Educ., 2014

2012
Communication is key: the role of communication in the diffusion of a learning management system into a higher education environment.
Int. J. Learn. Technol., 2012

Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success.
Int. J. Gaming Comput. Mediat. Simulations, 2012


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