Noah Glaser

Orcid: 0000-0002-1966-2720

According to our database1, Noah Glaser authored at least 16 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Exploring the Potential of ChatGPT as an Educational Technology: An Emerging Technology Report.
Technol. Knowl. Learn., December, 2023

Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real., December, 2023

Detecting fluctuations in student engagement and retention during video lectures using electroencephalography.
Br. J. Educ. Technol., November, 2023

Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report.
Technol. Knowl. Learn., June, 2023

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023

2022
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Virtual Real., 2022

Learning experience design of an mHealth intervention for parents of children with epilepsy.
Int. J. Medical Informatics, 2022

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders.
Int. J. Hum. Comput. Interact., 2022

Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ., 2021

A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism.
Frontiers Virtual Real., 2021

2020
Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism.
Technol. Knowl. Learn., 2020

2019
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2017
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017


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