Matthew Schmidt

Orcid: 0000-0002-8110-4367

According to our database1, Matthew Schmidt authored at least 32 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real., December, 2023

Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report.
Technol. Knowl. Learn., June, 2023

Learning by Doing: Insights from Power Market Modelling in Energy Economics Courses.
Oper. Res. Forum, June, 2023

A Privacy-Preserving Desk Sensor for Monitoring Healthy Movement Breaks in Smart Office Environments with the Internet of Things.
Sensors, February, 2023

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023

Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Virtual Real., 2022

Learning experience design of an mHealth intervention for parents of children with epilepsy.
Int. J. Medical Informatics, 2022

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders.
Int. J. Hum. Comput. Interact., 2022

Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ., 2021

A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism.
Frontiers Virtual Real., 2021

Assessing the Effectiveness of Student Advice Recommender Agent (SARA): the Case of Automated Personalized Feedback.
Int. J. Artif. Intell. Educ., 2021

Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

2020
Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism.
Technol. Knowl. Learn., 2020

Role of conjecture mapping in applying a game-based strategy towards a case library: a view from educational design research.
J. Comput. High. Educ., 2020

2019
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018
Stochastic Filter Techniques in Combination with Sliding Mode Differentiators as the Basis for a Reliable Neural Network-Based Recognition of Phonemes in Speech Signals.
Proceedings of the 16th European Control Conference, 2018

2017
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

2012
Smart 3D collaborative virtual learning environments: A preliminary framework.
J. Ambient Intell. Smart Environ., 2012

Developing methods for understanding social behavior in a 3D virtual learning environment.
Comput. Hum. Behav., 2012

Visualizing Behavioral Data from a 3D Virtual Learning Environment: A Preliminary Study.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
3D Virtual Worlds: Assessing the Experience and Informing Design.
Int. J. Soc. Organ. Dyn. IT, 2011

Virtual Social Competence Instruction for Individuals with Autism Spectrum Disorders: Beyond the Single-User Experience.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Leveraging open source software and design based research principles for development of a 3D virtual learning environment.
SIGCAS Comput. Soc., 2010

Open for Social: How Open Source Software for E-Learning can take a Turn to the Social.
Int. J. Open Source Softw. Process., 2010

Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA).
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

2009
iSocial: a 3D VLE for youth with autism.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2005
Model Building as a Platform to Support Thinking in Problem Solving.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

2004
Scaffolding Causal Reasoning.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004


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