Andri Ioannou

Orcid: 0000-0002-3570-6578

According to our database1, Andri Ioannou authored at least 78 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2023
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review.
Educ. Inf. Technol., June, 2023

2021
Value creation and identity in cross-organizational communities of practice: A learner's perspective.
Internet High. Educ., 2021

Cross-organisational Communities of Practice: enhancing creativity and epistemic cognition in higher education.
Internet High. Educ., 2021

Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change.
Frontiers Comput. Sci., 2021

Applying information theory and entropy to eliminate errors in mouse-tracking results.
CoRR, 2021

Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

Tracing El Greco's Echoes of Antiquity: Audience Interaction with Online Art.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017.
Univers. Access Inf. Soc., 2020

The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study.
Int. J. Hum. Comput. Interact., 2020

A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education.
Int. J. Hum. Comput. Interact., 2020

A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change.
Frontiers Comput. Sci., 2020

Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience.
J. Educ. Technol. Soc., 2020

From behaviour to design: implications for artifact ecologies as shared spaces for design activities.
Behav. Inf. Technol., 2020

Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Common Errors, Successful Debugging, and Engagement During Block-based Programming Using Educational Robotics in Elementary Education.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

2019
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.
Multimodal Technol. Interact., 2019

Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

On Making, Tinkering, Coding and Play for Learning: A Review of Current Research.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working Together.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract).
Proceedings of the Workshop on Hybrid Learning Spaces, 2019

Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

On a Making-&-Tinkering Approach to Learning Mathematics in Formal Education: Knowledge Gains, Attitudes, and 21st-Century Skills.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

An Empirical Study of Educational Robotics as Tools for Group Metacognition and Collaborative Knowledge Construction.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education.
Proceedings of the Learning in a Digital World, 2019

Learning in a Digital World: An Introduction.
Proceedings of the Learning in a Digital World, 2019

2018
Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work.
Educ. Inf. Technol., 2018

Technology for Social Change in school contexts: A new landscape for K-12 educational technology research.
Educ. Inf. Technol., 2018

From risk factors to detection and intervention: a practical proposal for future work on cyberbullying.
Behav. Inf. Technol., 2018

A Study of Collaborative Knowledge Construction in STEM via Educational Robotics.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Playing with fractions on an Interactive floor application: An exploratory case study in the math classroom.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Social Learning and Social Design Using iPads and Groupware Technologies.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Expanding the Curricular Space with Educational Robotics: A Creative Course on Road Safety.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

Development of Computational Thinking Skills through Educational Robotics.
Proceedings of the EC-TEL Practitioner Proceedings 2018: 13th European Conference On Technology Enhanced Learning, 2018

2017
Inclusive access to emergency services: an action research project focused on hearing-impaired citizens.
Univers. Access Inf. Soc., 2017

Empowerment of women through an innovative e-mentoring community platform: implications and lessons learned.
J. Community Informatics, 2017

A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition.
Int. J. Hum. Comput. Interact., 2017

Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016.
Comput. Hum. Behav., 2017

Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

Augmented Reality Supporting Deaf Students in Mainstream Schools: Two Case Studies of Practical Utility of the Technology.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Cyprus interaction lab.
Interactions, 2016

Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts.
J. Educ. Technol. Soc., 2016

Enacting artifact-based activities for social technologies in language learning using a design-based research approach.
Comput. Hum. Behav., 2016

Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

A Personal Tour of Cultural Heritage for Deaf Museum Visitors.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2015
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
Interact. Comput., 2015

Wikis and forums for collaborative problem-based activity: A systematic comparison of learners' interactions.
Internet High. Educ., 2015

Social Robots as Co-Therapists in Autism Therapy Sessions: A Single-Case Study.
Proceedings of the Social Robotics - 7th International Conference, 2015

An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Learners' Attitudes Toward Using Wikis and Forums for Collaboration on Case Problems.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Understanding collaborative learning activities in an information ecology: A distributed cognition account.
Comput. Hum. Behav., 2014

Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

Monitoring Teachers' Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

2013
User experience in using surface computing for collaborative decision making.
Interact. Technol. Smart Educ., 2013

Mapping the landscape of computer-assisted language learning: an inventory of research.
Interact. Technol. Smart Educ., 2013

Technology Enhanced PBL in HCI Education: A Case Study.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Mapping Peace Ideas around the Table.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Factors Influencing Online Collaborative Learning: Why Some Groups Take Off Better than Others?
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Ideas Mapping, Surface Computing and User Experience.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

Creating and Sustaining Online Communities of Practice for Science Teachers' Professional Development: Overcoming the Barriers.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology.
Proceedings of the Theory and Practice of Digital Libraries, 2012

2011
Coding schemes as measurement instruments? An attempt to assess the psychometric properties of a coding scheme.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
The CORDTRA analysis tool in action: experiences and suggestions.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Fostering online collaborative learning using wikis: a pilot study.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009


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