Telmo Zarraonandia

Orcid: 0000-0003-3574-0984

According to our database1, Telmo Zarraonandia authored at least 56 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual Environments.
IEEE Access, 2022

Exploring a Multi-Device Immersive Learning Environment.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Welicit: A Wizard of Oz Tool for VR Elicitation Studies.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Investigating Augmented Reality Educational Games for Head-Mounted Devices.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
An empirical comparison of interaction styles for map interfaces in immersive virtual environments.
Multim. Tools Appl., 2020

Using Virtual Reality and Music in Cognitive Disability Therapy.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Designing and implementing interactive and realistic augmented reality experiences.
Univers. Access Inf. Soc., 2019

Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication.
IEEE Access, 2019

Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

"Magic Flowerpot": An AR Game for Learning about Plants.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Virtual Reality Environments (VREs) for Training and Learning.
Proceedings of the Learning in a Digital World, 2019

2018
Editorial ICT for Education on no ICT.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018

The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

A Toolkit for Creating Cross-Reality Serious Games.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A virtual reality map interface for geographical information systems.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Using combinatorial creativity to support end-user design of digital games.
Multim. Tools Appl., 2017

End-User Prototyping of Cross-Reality Environments.
Proceedings of the Tenth International Conference on Tangible, 2017

A Comparative Study of Menus in Virtual Reality Environments.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Exploring the Benefits of Immersive End User Development for Virtual Reality.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Creating Interactive and Realistic Augmented Reality Experiences.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Inmersive End User Development for Virtual Reality.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Designing educational games through a conceptual model based on rules and scenarios.
Multim. Tools Appl., 2015

A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
Proceedings of the End-User Development - 5th International Symposium, 2015

A Platform for Supporting the Development of Mixed Reality Environments for Educational Games.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality.
Int. J. Hum. Comput. Interact., 2014

Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities.
Int. J. Distance Educ. Technol., 2014

A scenario-based virtual environment for supporting emergency training.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Exploring Interaction Possibilities in Educational Games: A Working Proposal.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
An augmented lecture feedback system to support learner and teacher communication.
Br. J. Educ. Technol., 2013

A Case of Use of Augmented Reality for Supporting Communication in Presentations.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

Uses of Augmented Reality for Supporting Educational Presentations.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Envisioning the Transformative Role of IT in Lectures.
IxD&A, 2012

Safety villages: A computer game for raising children's awareness of risks.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

Designing Educational Games by Combining Other Game Designs.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Augmented lectures around the corner?
Br. J. Educ. Technol., 2011

Seeking Reusability of Computer Games Designs for Informal Learning.
Proceedings of the ICALT 2011, 2011

Foreseeing the Transformative Role of IT in Lectures.
Proceedings of the ICALT 2011, 2011

An Augmented Reality Application to support Learning and to get Participant Feedback.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

Seminars in Second Life: Teacher and Student Views.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
Designing Usable Educational Material for English Courses Supported by Mobile Devices.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

A game model for supporting children learning about emergency situations.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies.
Proceedings of the ICALT 2010, 2010

2009
A Meta-modeling based Approach for the Multi-Disciplinary Design of Web Educational Systems.
J. Univers. Comput. Sci., 2009

A Framework for the Multi-disciplinary Design of Web-Based Educational Systems.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Virtual Environment for Learning Aiport Emergency Management Protocols.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Evaluating the Runtime Adaptation of EML-Described Learning Processes.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

The Evaluation within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2006
Crosscutting Runtime Adaptations of LD Execution.
J. Educ. Technol. Soc., 2006

Late Modelling: A Timing of Learning Activities Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
On the Way of an Ideal Learning System Adaptive to the Learner and Her Context.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

An Architectural Framework for Composition and Execution of Complex Learning Processes.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2003
Solving the Inverse Kinematics in Humanoid Robots: A Neural Approach.
Proceedings of the Artificial Neural Nets Problem Solving Methods, 2003

Inverse Kinematics for Humanoid Robots Using Artificial Neural Networks.
Proceedings of the Computer Aided Systems Theory, 2003

Definition of Postural Schemes for Humanoid Robots.
Proceedings of the Current Topics in Artificial Intelligence, 2003


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