Diana Francisca Adamatti

Orcid: 0000-0003-3829-3075

According to our database1, Diana Francisca Adamatti authored at least 57 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Social identity theory applied to the game of self-regulation of social exchanges based on multiagent systems.
J. Simulation, March, 2023

A persuasive multi-agent simulator to improve electrical energy consumption.
J. Simulation, January, 2023

Modeling organizational level of agents with moise+ to a natural resources management RPG.
Proceedings of the Thirty-Sixth International Florida Artificial Intelligence Research Society Conference, 2023

The Impact of a Water Resources Management RPG (Role-Playing Game) on the Players' Lives: An Analysis Based on Collective Subject Discourse.
Proceedings of the IEEE Frontiers in Education Conference, 2023

The Importance of Using Games to Understand the Pollution Problem and the Water Management Complexity: an Analysis Based on Collective Subject Discourse.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Analyzing Role Playing Game and its Roles and Concepts Based on Collective Subject Discourse.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Land Use Management Using Multi-Agent Based Simulation in a Watershed in South of the Brazil.
Proceedings of the Multi-Agent-Based Simulation XXIII - 23rd International Workshop, 2022

2021
Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review.
Sensors, 2021

BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2020
Reasoning in BDI agents using Toulmin's argumentation model.
Theor. Comput. Sci., 2020

Water Resources Analysis: An Approach based on Agent-Based Modeling.
RITA, 2020

A multi-agent-based algorithm for data clustering.
Prog. Artif. Intell., 2020

Circadian Rhythm and Pain: Mathematical Model based on Multiagent Simulation.
J. Medical Syst., 2020

Analyzing EEG Signals Using Decision Trees: A Study of Modulation of Amplitude.
Comput. Intell. Neurosci., 2020

Development of a Multiagent Simulator to Genetic Regulatory Networks.
Proceedings of the Ambient Intelligence - Software and Applications, 2020

Mapping needs, motivations, habits and strategies of RPG players in the context of water resources management.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Multiagent Systems and Role-Playing Games Applied to Natural Resources Management.
Proceedings of the Distributed Computing and Artificial Intelligence, 2020

A Systematic Review to Multiagent Systems and Regulatory Networks.
Proceedings of the Distributed Computing and Artificial Intelligence, 2020

2019
Systematic Review of Natural Resource Management using Multiagent Systems and Role-Playing Games.
Res. Comput. Sci., 2019

Multiagent Systems and Potential Fields to Smoke Dispersion Applied to Evacuation Simulations: The Case of Kiss Nightclub.
Appl. Artif. Intell., 2019

2018
Persuasive agent based simulation for evaluation of the dynamic threshold line and trigger classification from the Fogg Behavior Model.
Simul. Model. Pract. Theory, 2018

Node and Link Allocation in Network Virtualization Based on Distributed Constraint Optimization.
J. Netw. Syst. Manag., 2018

Exploring MAS to a High Level Abstration NoC Simulation Environment.
Proceedings of the 25th IEEE International Conference on Electronics, Circuits and Systems, 2018

Potential Fields in Smoke Dispersion Applied to Evacuation Simulations.
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2018, 2018

An Adaptive Agent Approach Using Personality and Emotions.
Proceedings of the XLIV Latin American Computer Conference, 2018

Argumentation-Based Reasoning in BDI Agents Using Toulmin's Model.
Proceedings of the 7th Brazilian Conference on Intelligent Systems, 2018

2017
Simulação Multiagente da Evacuação da Boate Kiss: A Importância da NBR 9.077 e sua relação com o Pânico.
RITA, 2017

Educa Direito: Um Jogo Sério para o Ensino de Direito do Trabalho.
Revista Brasileira de Informática na Educ., 2017

NATYASASTRA: A Dramatic Game for the Self-Regulation of Social Exchange Processes in MAS.
Proceedings of the Multi-Agent Based Simulation XVIII - International Workshop, 2017

A Variable Dimensional Fuzzy Logic-Based Reputation Model for MAS.
Proceedings of the Multi-Agent Based Simulation XVIII - International Workshop, 2017

Benchmark for Coalitions at Multiagent Systems in a Robotic Soccer Simulation Environment.
Proceedings of the Multi-Agent Based Simulation XVIII - International Workshop, 2017

Multi-agent Simulation of a Real Evacuation Scenario: Kiss Nightclub and the Panic Factor.
Proceedings of the Multi-Agent Systems and Agreement Technologies, 2017

2016
Desenvolvimento de habilidades de lógica em estu-dantes do ensino médio: Uma proposta fundamentada na neurociência.
Revista Brasileira de Informática na Educ., 2016

A Multiagent-Based Tool for the Simulation of Social Production and Management of Urban Ecosystems: A Case Study on San Jerónimo Vegetable Garden - Seville, Spain.
J. Artif. Soc. Soc. Simul., 2016

Discovering Patterns in Brain Signals Using Decision Trees.
Comput. Intell. Neurosci., 2016

Self-regulation of Social Exchange Processes: A Model Based in Drama Theory.
Proceedings of the Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection, 2016

Simulating Reputation with Regulatory Policies: The Case of San Jerónimo Vegetable Garden, Seville, Spain.
Proceedings of the Advances in Practical Applications of Scalable Multi-agent Systems. The PAAMS Collection, 2016

High-Conductivity Inserts Positioning Approach Using Constructal Theory and Agent-Based Modeling.
Proceedings of the Multi-Agent Based Simulation XVII - International Workshop, 2016

Using Decision Trees to Analyse Brain Signals in Spacial Activities.
Proceedings of the Brain Informatics and Health - International Conference, 2016

2015
Agent oriented software engineering: a comparative study between methodologies that support the development of multi-agent systems.
Proceedings of the 7th International Conference on Management of computational and collective intElligence in Digital EcoSystems, Caraguatatuba, Brazil, October 25, 2015

Programming teaching in high schools: An analysis based on the discourse of collective subject.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

Analysing the Influence of the Cultural Aspect in the Self-Regulation of Social Exchanges in MAS Societies: An Evolutionary Game-Based Approach.
Proceedings of the Progress in Artificial Intelligence, 2015

2014
Group Size and Gossip Strategies: An ABM Tool for Investigating Reputation-Based Cooperation.
Proceedings of the Multi-Agent-Based Simulation XV - International Workshop, 2014

Estimation of Parameters of Mycobacterium tuberculosis Growth: A Multi-Agent-Based Simulation Approach.
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2014, 2014

2013
Using DCOP to Solve Virtual Network Allocation Problems.
Proceedings of the 2nd Workshop-School on Theoretical Computer Science, 2013

Performance Evaluation of BRISK Algorithm on Mobile Devices.
Proceedings of the VISAPP 2013, 2013

Multi-Agent-Based Simulation of Mycobacterium Tuberculosis Growth.
Proceedings of the Multi-Agent-Based Simulation XIV - International Workshop, 2013

Structural Transitivity of Trust in Academic Social Networks Using Agent-Based Simulation.
Proceedings of the Eleventh European Workshop on Multi-Agent Systems (EUMAS 2013), 2013

Analyzing the Problem of the Modeling of Periodic Normalized Behaviors in Multiagent-Based Simulation of Social Systems: The Case of the San Jerónimo Vegetable Garden of Seville, Spain.
Proceedings of the Advances in Social Simulation, 2013

2012
Computational Techniques to Manage Natural Resources.
Int. J. Organ. Collect. Intell., 2012

FURG Smart Games: A Proposal for an Environment to Game Development with Software Reuse and Artificial Intelligence.
Proceedings of the Networked Digital Technologies - 4th International Conference, 2012

2011
NeuroFURG: uma ferramenta de apoio ao ensino de Redes Neurais Artificiais.
Revista Brasileira de Informática na Educ., 2011

2010
A Framework for Intelligent Games.
Proceedings of the Networked Digital Technologies - Second International Conference, 2010

2009
An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype.
J. Artif. Soc. Soc. Simul., 2009

2005
Aplicação da Reengenharia de Software na Construção Acelerada de Ontologias.
Proceedings of the 2nd Brazilian Symposium on Information Systems, 2005


2002
Extending the Computational Study of Social Norms with a Systematic Model of Emotions.
Proceedings of the Advances in Artificial Intelligence, 2002


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