Roseli de Deus Lopes

Orcid: 0000-0001-8556-6473

According to our database1, Roseli de Deus Lopes authored at least 68 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers.
Cyberpsychology Behav. Soc. Netw., March, 2023

Science and engineering for what? A large-scale analysis of students' projects in science fairs.
CoRR, 2023

Programming Representations: Uncovering the Process of Constructing Data Visualizations in a Block-based Programming Environment.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

2022
SmartABAC: Enabling Constrained IoT Devices to Make Complex Policy-Based Access Control Decisions.
IEEE Internet Things J., 2022

A data-driven approach to assess computational thinking concepts based on learners' artifacts.
Informatics Educ., 2022

From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

A Low-Overhead Approach for Self-sovereign Identity in IoT.
Proceedings of the Internet of Things, 2022

Using video analysis and learning analytics to understand programming trajectories in data science activities with Scratch.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing domain-specific blocks for diffusion: The dialogue between pedagogical principles and design decisions.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Corrections to "Human-Computer Interface Controlled by the Lip".
IEEE J. Biomed. Health Informatics, 2020

Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations.
Multim. Tools Appl., 2020

The Eye of the Beholder - Experiencing ASD Through a VR Play.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Middle of Life Digital Twin: Implementation at a Learning Factory.
Proceedings of the Product Lifecycle Management Enabling Smart X, 2020

Surveillance Swarm: Gathering Resources for Finding Targets in a Distributed Global Network of Smart Devices.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

2019
Automating Whole Brain Histology to MRI Registration: Implementation of a Computational Pipeline.
CoRR, 2019

Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Potentialities of the Internet of Things in the Health Area in Brazil.
Proceedings of the Science and Technologies for Smart Cities, 2019

2018
Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Itapeva 3D: Being Indiana Jones in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

ArcheoVR: Exploring Itapeva's archeological site.
Proceedings of the 2017 IEEE Virtual Reality, 2017

OrbeVR: a handheld concave spherical virtual reality display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

BetaKit: Tinkering with Physical Programming.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Programming Literacy: Computational Thinking in Brazilian Public Schools.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
A fully immersive virtual model to explore archaeological sites.
Proceedings of the 2016 IEEE Virtual Reality, 2016

VR model to explore archaeological sites in a non-destructive way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Human-Computer Interface Controlled by the Lip.
IEEE J. Biomed. Health Informatics, 2015

Accessible educational digital book on tablets for people with visual impairment.
IEEE Trans. Consumer Electron., 2015

Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Virtual Stage: An Immersive Musical Game for People with Visual Impairment.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

Educadaisy: Accessible digital didactic book on tablets for people with visual impairment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Crosscale: A 3D virtual musical instrument interface.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A Tool to Aid the Development of Distributed Virtual Reality Applications.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Transversal competencies of electrical and computing engineers considering market demand.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Students' skills perceptions for engineering.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Power wheelchair open platform.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Spheree: An interactive perspective-corrected spherical 3D display.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Accessible display design to control home area networks.
IEEE Trans. Consumer Electron., 2013

Introdução ao GenVirtual: uma interface musical com realidade aumentada para apoiar o "fazer musical" de pessoas com deficiência motora e cognitiva.
Revista Brasileira de Informática na Educ., 2013

Using X3DOM for promoting students' digital and visual literacy at k-12 education: a use case.
Proceedings of the 18th International Conference on Web3D Technology, 2013

An open source and low cost solution for consumer electronics middleware validation.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Cloud computing applied to the development of global hybrid services and applications for interactive TV.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Human Computer Interaction requirements for an educational toolset using Digital TV infrastructure: Case study.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Accessibility in digital television: designing remote controls.
IEEE Trans. Consumer Electron., 2012

Virtual Reality procedure training simulators in X3D.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2010
Reactoon: Storytelling in a Tangible Environment.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Classification of Breast Masses in Mammograms Using Radial Basis Functions and Simulated Annealing.
Int. J. Cogn. Informatics Nat. Intell., 2009

Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

The Mário Schenberg Spaceship: Experiencing Science in a Collaborative Learning VR Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
Testing the OLPC Drawing Activity: An Usability Report.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Digital learning ecosystems: authoring, collaboration, immersion and mobility.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
The Brazilian Digital Television System Access Device Architecture.
J. Braz. Comput. Soc., 2007

2006
Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interlocutor System.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006

Development of a Telemedicine Model for Emerging Countries: a Case Study on Pediatric Oncology in Brazil.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006

2005
Virtual hang-gliding over Rio de Janeiro.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


2004
The City that We Want: Generative Themes, Constructionist Technologies and School/Social Change.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Editor Musical: A Case of Interface Usability for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2001
A System for Event Related fMRI Post Processing.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

1996
A programming environment for high-performance volume visualization applications.
Comput. Graph., 1996


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