Fernando Moreira

Orcid: 0000-0002-0816-1445

According to our database1, Fernando Moreira authored at least 127 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Analyzing complex networks: Extracting key characteristics and measuring structural similarities.
Expert Syst. J. Knowl. Eng., January, 2024

2023
Building a pervasive social gaming experience using SocialPG.
Expert Syst. J. Knowl. Eng., June, 2023

Using Brain -Computer Interface to evaluate the User eXperience in interactive systems.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., May, 2023

Emo-mirror: a proposal to support emotion recognition in children with autism spectrum disorders.
Neural Comput. Appl., April, 2023

Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image.
Informatica, 2023

Big data analytics on patents for innovation public policies.
Expert Syst. J. Knowl. Eng., 2023

Sentence embedding approach using LSTM auto-encoder for discussion threads summarization.
Comput. Sci. Inf. Syst., 2023

Semantic Orientation of Crosslingual Sentiments: Employment of Lexicon and Dictionaries.
IEEE Access, 2023

Chatbot to Assist the Learning Process of Programming in Python.
Proceedings of the Information Systems and Technologies, 2023

AI Chatbot for Teachers for an LMS Platform.
Proceedings of the Information Systems and Technologies, 2023

Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population.
Proceedings of the Information Systems and Technologies, 2023

A Proposal Towards Discovering Metamodels from Low-Code Application Platforms.
Proceedings of the 11th International Conference on Model-Based Software and Systems Engineering, 2023

Learning analytics in the design of interactive multimedia experiences for elementary education: a systematic review.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

A Review on Modular Framework and Artificial Intelligence-Based Smart Education.
Proceedings of the Learning and Collaboration Technologies, 2023

Lesson-Planning Groupware for Teachers: Situated Participatory Design.
Proceedings of the Learning and Collaboration Technologies, 2023


2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022

An Exploratory Study on the Validation of THUNDERS: A Process to Achieve Shared Understanding in Problem-Solving Activities.
Informatics, 2022

Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment.
Comput. Math. Organ. Theory, 2022

Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case.
Proceedings of the Information Systems and Technologies, 2022

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Proceedings of the Information Systems and Technologies, 2022

Designing a Visualization Model to Represent Emotional Changes Through Low-Cost Physiological Sensors with Genre Perspective.
Proceedings of the Information Systems and Technologies, 2022

TPS<sup>2</sup> Approach Applied to Requirements Engineering Curriculum Course.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

A Systematic Analysis of Community Detection in Complex Networks.
Proceedings of the 13th International Conference on Ambient Systems, 2022

2021
Optimal Clustering in Wireless Sensor Networks for the Internet of Things Based on Memetic Algorithm: memeWSN.
Wirel. Commun. Mob. Comput., 2021

Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021

Accessibility of mobile applications for tourism - is equal access a reality?
Univers. Access Inf. Soc., 2021

GeoPGD: methodology for the design and development of geolocated pervasive games.
Univers. Access Inf. Soc., 2021

Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
Sensors, 2021

The journal of knowledge engineering special issue on WorldCist'19 - Seventh World Conference on Information Systems and Technologies.
Expert Syst. J. Knowl. Eng., 2021

An integrated information systems architecture for the agri-food industry.
Expert Syst. J. Knowl. Eng., 2021

vNanoscope: a mobile application to support automatic blood sample generation.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2021

How Does Learning Analytics Contribute to Prevent Students' Dropout in Higher Education: A Systematic Literature Review.
Big Data Cogn. Comput., 2021

SocialPG: Proposed Model for Building Pervasive Social Play Experiences.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

State of the Art of Human-Computer Interaction (HCI) Master's Programs 2020.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

A Scoping Definition Experiment in Software Process Lines.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Higher Education Teachers Training (HET<sup>2</sup>) Model: Active Learning in Higher Education Environment.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Digitally Monitoring Thermalism Health and Wellness Effects - A Conceptual Model Proposal.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Electroencephalography as an Alternative for Evaluating User eXperience in Interactive Systems.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Towards a Computer-Supported Collaborative Learning Approach for an Object-Oriented Programming Course.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Considerations on the development of critical thinking in learning virtual environment.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

A Profile on Twitter Shadowban: An AI Ethics Position Paper on Free-Speech.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2021, 2021

A portrait of adopted programming languages of Portuguese Higher Education Institutions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

The influence of technological innovations on international business strategy before and during COVID-19 pandemic.
Proceedings of the CENTERIS 2021 - International Conference on ENTERprise Information Systems / ProjMAN 2021 - International Conference on Project MANagement / HCist 2021, 2021

2020
Social Climate and Classroom Adaptations for Blended Learning Practices.
J. Inf. Technol. Res., 2020

A Methodology for Creating a Macro Action Plan to Improve IT Use and Its Governance in Organizations.
Inf., 2020

Qualitative analysis of virtual reality adoption by tourism operators in low-density regions.
IET Softw., 2020

Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles.
Expert Syst. J. Knowl. Eng., 2020

A proposal for a 360° information system model for private health care organizations.
Expert Syst. J. Knowl. Eng., 2020

BlockU: Extended usage control in and for Blockchain.
Expert Syst. J. Knowl. Eng., 2020

Paving the Way for IT Governance in the Public Sector.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

The Digital Transformation at Organizations - The Case of Retail Sector.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

A Virtual Reality Approach to Automatic Blood Sample Generation.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms.
Proceedings of the CENTERIS 2020 - International Conference on ENTERprise Information Systems / ProjMAN 2020 - International Conference on Project MANagement / HCist 2020, 2020

2019
ECLECTIC as a learning ecosystem for higher education disruption.
Univers. Access Inf. Soc., 2019

A Special Issue on Digital Transformation: a new challenge for education and training.
Telematics Informatics, 2019

Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling.
Telematics Informatics, 2019

CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019

Higher Education Students Perspective on Education Management Information Systems: An Initial Success Model Proposal.
Int. J. Technol. Hum. Interact., 2019

Cross-company customer churn prediction in telecommunication: A comparison of data transformation methods.
Int. J. Inf. Manag., 2019

Pricing in Information Orchestrators and Maximizing Stable Networks.
IGTR, 2019

Compromised user credentials detection in a digital enterprise using behavioral analytics.
Future Gener. Comput. Syst., 2019

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Towards the Digital Transformation: Are Portuguese Organizations in This Way?
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Gamification in the Design of Computational Applications to Support the Autism Treatments: An Advance in the State of the Art.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Conceptual Approach for an Extension to a Mushroom Farm Distributed Process Control System: IoT and Blockchain.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Role of AI and Automation on the Future of Jobs and the Opportunity to Change Society.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Features Weight Estimation Using a Genetic Algorithm for Customer Churn Prediction in the Telecom Sector.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Adoption of Learning Experience Design Tools in Classroom Planning Activity: A Systematic Literature Review.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Context Analysis of Teachers' Learning Design Practice Through Activity Theory, Distributed Cognition, and Situated Cognition.
Proceedings of the Learning Technology for Education Challenges, 2019

Health Student Using Google Classroom: Satisfaction Analysis.
Proceedings of the Learning Technology for Education Challenges, 2019

Design Thinking and Gamification: User Centered Methodologies.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Accessibility in Mobile Applications of Portuguese Public Administration.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Distributed Trust & Reputation Models using Blockchain Technologies for Tourism Crowdsourcing Platforms.
Proceedings of the 10th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2019) / The 9th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2019) / Affiliated Workshops, 2019

Current and future state of Portuguese organizations towards digital transformation.
Proceedings of the CENTERIS 2019 - International Conference on ENTERprise Information Systems / ProjMAN 2019 - International Conference on Project MANagement / HCist 2019, 2019

2018
Information Technology Infrastructure Library and the migration to cloud computing.
Univers. Access Inf. Soc., 2018

All-Learning: The state of the art of the models and the methodologies educational with ICT.
Telematics Informatics, 2018

A Special Issue on Disruption of higher education in the 21st century due to ICTs.
Telematics Informatics, 2018

A comparative study about mobile learning in Iberian Peninsula Universities: Are professors ready?
Telematics Informatics, 2018

Towards a methodology for user experience assessment of serious games with children with cochlear implants.
Telematics Informatics, 2018

Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018

Are University Professors of the South American Countries Preparing Students for Digital Transformation?
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

The Use of Technology in Portuguese Higher Education: Building Bridges Between Teachers and Students.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious Games.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Proposal of a BI/SSBI System for Knowledge Management of the Traffic of a Network Infrastructure - A University of Trás-os-Montes e Alto Douro Case Study.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Classroom Adaptations for Blended Learning Practices.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Micro-VMS: A VMS Mobile Unit for Artisanal Fishing Vessels.
Proceedings of the 16th International Conference on Intelligent Transportation Systems Telecommunications, 2018

Enterprise 4.0 - the emerging digital transformed enterprise?
Proceedings of the CENTERIS 2018 - International Conference on ENTERprise Information Systems / ProjMAN 2018 - International Conference on Project MANagement / HCist 2018, 2018

2017
A Special Issue on New Technologies and the Future of Education and Training.
Telematics Informatics, 2017

Evolution and use of mobile devices in higher education: A case study in Portuguese Higher Education Institutions between 2009/2010 and 2014/2015.
Telematics Informatics, 2017

Teaching and Learning Modelling and Specification Based on Mobile Devices and Cloud: A Case Study.
Int. J. Technol. Hum. Interact., 2017

The Customized xLearning Environment Model: Meeting the Needs and Expectations of Students.
Int. J. Online Pedagog. Course Des., 2017

Nonstationary Z-Score measures.
Eur. J. Oper. Res., 2017

A Systematic Mapping Review of All-Learning Model of Integration of Educational Methodologies in the ICT.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Mobile Learning in Portuguese Universities: Are Professors Ready?
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

The Future of Higher Education - Students' Views About Challenges Promoted by Technologies.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

An Initial Proposal for a Web 2.0 Information System that Supports a 360º Customer Loyalty Assurance Process in Private Healthcare Organizations.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Learning Analytics as a Core Component for Higher Education Disruption: Governance Stakeholder.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Storage Scheme for Analysis of Academic Data and Interaction of Students With Virtual Education Platforms.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing Children.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Relation between u-learning, connective learning, and standard xAPI: a systematic review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Organizational Training within Digital Transformation: The ToOW Model.
Proceedings of the ICEIS 2017, 2017

Higher Education Disruption Through IoT and Big Data: A Conceptual Approach.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

Customized <i>X-</i>Learning Environment: Social Networks & knowledge-sharing tools.
Proceedings of the CENTERIS 2017 - International Conference on ENTERprise Information Systems / ProjMAN 2017 - International Conference on Project MANagement / HCist 2017, 2017

2016
Collaborative Learning Supported by Mobile Devices: A Case Study in Portuguese High Education Institutions.
Proceedings of the New Advances in Information Systems and Technologies, 2016

Migration Results to a Private Cloud by using the M2CCF.
Proceedings of the ICEIS 2016, 2016

2015
Social Business: A Way to Promote Organizational Transformation.
Int. J. Inf. Syst. Model. Des., 2015

The Influence of the Use of Mobile Devices and the Cloud Computing in Organizations.
Proceedings of the New Contributions in Information Systems and Technologies, 2015

FCASM<sup>2</sup>T: The Tools and Functionalities / Features Identification Process.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

2014
A Survey of Cloud Computing Migration Issues and Frameworks.
Proceedings of the New Perspectives in Information Systems and Technologies, 2014

Social Business - A New Dimension for Education and Training in Organizations - The EToW Model.
Proceedings of the ICEIS 2014, 2014

2013
Quasi-LPV gain-scheduling control of a nonlinear aircraft pneumatic System.
Proceedings of the 21st Mediterranean Conference on Control and Automation, 2013

IT applied to Public Lighting Management - How IT Can Improve Public Lighting Management?.
Proceedings of the ICEIS 2013, 2013

A Blended Mobile Learning Context Oriented Model in a Cloud Environment applied to a RE Course.
Proceedings of the ICEIS 2013, 2013

2011
Integration of ePortfolios in Learning Management Systems.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Work in progress - A Blended Mobile Learning context oriented model applied to an information systems undergraduate degree curriculum.
Proceedings of the 2011 Frontiers in Education Conference, 2011

2010
Proposta de um Modelo Blended Mobile Learning Orientado ao Contexto.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

The Enterprise 2.0 Concept: Challenges on Data and Information Security.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

Best Practices of Blended Learning with Screencasts.
Proceedings of the 2010 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2010

2008
E-Skills Are Really Critical To E-Learning Success?
Proceedings of the IADIS International Conference e-Learning 2008, 2008


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