Dieter Wallach

Orcid: 0000-0002-8882-9512

According to our database1, Dieter Wallach authored at least 36 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
The Value of Context-Based Interface Prototyping for the Autonomous Vehicle Domain: A Method Overview.
Multimodal Technol. Interact., January, 2023

Designing for Passengers' Information Needs on Fellow Travelers: A Comparison of Day and Night Rides in Shared Automated Vehicles.
CoRR, 2023

"I Want To Be Able To Change The Speed And Size Of The Avatar": Assessing User Requirements For Animated Sign Language Translation Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Prototyping Autonomous Vehicle Windshields with AR and Real-Time Object Detection Visualization: An On-Road Wizard-of-Oz Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Creating Personas for Signing User Populations: An Ability-Based Approach to User Modelling in HCI.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
What to expect from opening up 'black boxes'? Comparing perceptions of justice between human and automated agents.
Comput. Hum. Behav., 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

Chat or Tap? - Comparing Chatbots with 'Classic' Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Lost in Translation: Challenges and Barriers to Sign Language-Accessible User Research.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Beyond the Buzzwords: On the Perspective of AI in UX and Vice Versa.
Proceedings of the Artificial Intelligence in HCI, 2020

A Product/Process Model Approach to Formalize Collaborative User Experience Design.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

Advantages of Using Runtime Procedural Generation of Virtual Environments Based on Real World Data for Conducting Empirical Automotive Research.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

Fairness and Decision-making in Collaborative Shift Scheduling Systems.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

"You Have to Piece the Puzzle Together": Implications for Designing Decision Support in Intensive Care.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Context-Based Interface Prototyping and Evaluation for (Shared) Autonomous Vehicles Using a Lightweight Immersive Video-Based Simulator.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Concept simulator K3F: a flexible framework for driving simulations.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Predictive Prototyping for Real-World Applications: A model-based evaluation approach based on the ACT-R cognitive architecture.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented Reality.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Antetype-Pm: An Integrated Approach to Model-Based Evaluation of Interactive Prototypes.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

Design Theory and Methodology in HCI: Applying CPM/PDD to UCD.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

2017
The UX Metrics Table: A Missing Artifact.
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017

Game of Drones: How to Control a UAV?
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

2013
Established and Innovative Facets of Interactive Prototypes - A Case Study.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

2011
Räumliche Gestenerkennung und Natural User Interfaces mit Microsoft Kinect.
Proceedings of the Usability Professionals 2011, 2011

2007
Zur Gestaltung des Kommunikationsprozesses zwischen Stakeholdern bei einer Usability Evaluation.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

SmartClients - Interaktionsparadigmen im Nutzungskontext Webbrowser.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

2006
Interaktivität als Determinante der Lerneffektivität bei der multimedialen Wissensvermittlung (Implications of Interactivity for Retention and Transfer in Multimedia Learning).
i-com, 2006

2005
PatternCube.com: Ein webbasiertes Repository für User Interface Design Patterns.
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

How to Prototype: Eine explorative Anwendungsstudie in deutschen Unternehmen.
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

Mobile Usability - Nutzerzentrierte Entwicklung eines Navigationssystems.
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

2001
Sequence Learning in the ACT-R Cognitive Architecture: Empirical Analysis of a Hybrid Model.
Proceedings of the Sequence Learning - Paradigms, Algorithms, and Applications, 2001

1999
editorial: Cognitive modeling in perspective.
Kognitionswissenschaft, 1999

Cognitive Architectures - A Theoretical Foundation for HCI.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Improving the Usability of User Interfaces by Supporting the Anticipation Feedback Loop.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Wissenserwerb und Performanz bei der Regelung komplexer Systeme / Knowledge Acquisition and Performance in the Control of Complex Systems.
Kognitionswissenschaft, 1998


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