Patrick Gebhard

Orcid: 0000-0002-5566-4520

According to our database1, Patrick Gebhard authored at least 78 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
The Deep Method: Towards Computational Modeling of the Social Emotion Shame Driven by Theory, Introspection, and Social Signals.
IEEE Trans. Affect. Comput., 2024

Socially Interactive Agents for Robotic Neurorehabilitation Training: Conceptualization and Proof-of-concept Study.
CoRR, 2024

DGS-Fabeln-1: A Multi-Angle Parallel Corpus of Fairy Tales between German Sign Language and German Text.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

2023
Towards social embodied cobots: The integration of an industrial cobot with a social virtual agent.
CoRR, 2023

Workshop on Smart Urban Micromobility.
Proceedings of the Mensch und Computer 2023, 2023

An analysis of the effects of swarm cycling on cyclists' stress levels.
Proceedings of the Mensch und Computer 2023, 2023

Visual Similarity for Socially Interactive Agents that Support Self-Awareness.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Weil-Being in the Workplace.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents.
Proceedings of the International Conference on Multimodal Interaction, 2023

ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Augmenting Glosses with Geometrical Inflection Parameters for the Animation of Sign Language Avatars.
Proceedings of the IEEE International Conference on Acoustics, 2023

Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter.
Proceedings of the IEEE International Conference on Acoustics, 2023

Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

Fine-grained Affective Processing Capabilities Emerging from Large Language Models.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2022
"GAN I hire you?" - A System for Personalized Virtual Job Interview Training.
CoRR, 2022

Employing Socially Interactive Agents for Robotic Neurorehabilitation Training.
CoRR, 2022

EMMI: Empathic Human-Machine Interaction for Establishing Trust in Automated Driving.
CoRR, 2022

Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

MultiMediate'22: Backchannel Detection and Agreement Estimation in Group Interactions.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Virtual backlash: nonverbal expression of dominance leads to less liking of dominant female versus male agents.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

Generating Personalized Behavioral Feedback for a Virtual Job Interview Training System Through Adversarial Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Serious Games with SIAs.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
EMIDAS: explainable social interaction-based pedestrian intention detection across street.
Proceedings of the SAC '21: The 36th ACM/SIGAPP Symposium on Applied Computing, 2021

A human-driven control architecture for promoting good mental health in collaborative robot scenarios.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

MultiMediate: Multi-modal Group Behaviour Analysis for Artificial Mediation.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Stress Management Training using Biofeedback guided by Social Agents.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

Empirical Research in Affective Computing: An Analysis of Research Practices and Recommendations.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Towards a Deeper Modeling of Emotions: The Deep Method and its Application on Shame.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Understanding Shame Signals: Functions of Smile and Laughter in the Context of Shame.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored?
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
SIMP3: Social Interaction-Based Multi-Pedestrian Path Prediction By Self-Driving Cars.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Developing a Social Biofeedback Training System for Stress Management Training.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

2019
Serious Games for Training Social Skills in Job Interviews.
IEEE Trans. Games, 2019

Impact of Virtual Environment Design on the Assessment of Virtual Agents.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Designing the Impression of Social Agents' Real-time Interruption Handling.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

PARLEY: a transparent virtual social agent training interface.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Can Social Agents elicit Shame as Humans do?
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

Would you Follow my Instructions if I was not Human? Examining Obedience towards Virtual Agents.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2015
Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions.
ACM Trans. Interact. Intell. Syst., 2015

Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Exploring a Model of Gaze for Grounding in Multimodal HRI.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Modeling Gaze Mechanisms for Grounding in HRI.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Exploring interaction strategies for virtual characters to induce stress in simulated job interviews.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories.
Proceedings of the SemProM, 2013

Controlling Interaction with Digital Product Memories.
Proceedings of the SemProM, 2013

A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Visual SceneMaker - a tool for authoring interactive virtual characters.
J. Multimodal User Interfaces, 2012

2011
The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive.
Proceedings of the Resource-Adaptive Cognitive Processes, 2011

Designing Emotions - An Empirical Approach to Realistic Affect Simulation.
Künstliche Intell., 2011

Personal Shopping Support from Digital Product Memories.
Proceedings of the PECCS 2011, 2011

2010
Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
Emotionalisierung interaktiver virtueller Charaktere: ein mehrschichtiges Computermodell zur Erzeugung und Simulation von Gefühlen in Echtzeit.
PhD thesis, 2009

On-Site Evaluation of the Interactive COHIBIT Museum Exhibit.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Informing Customers by Means of Digital Product Memories.
Proceedings of the Workshops Proceedings of the 5th International Conference on Intelligent Environments, 2009

2008
Enhancing Animated Agents in an Instrumented Poker Game.
Proceedings of the KI 2008: Advances in Artificial Intelligence, 2008

IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

IDEAS4Games: Building Expressive Virtual Characters for Computer Games.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Affective Multimodal Control of Virtual.
Int. J. Virtual Real., 2007

2006
Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Are Computer-Generated Emotions and Moods Plausible to Humans?.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

VirtualHuman: dialogic and affective interaction with virtual characters.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

2005
Using Real Objects to Communicate with Virtual Characters.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

ALMA: a layered model of affect.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2004
A Review of the Development of Embodied Presentation Agents and Their Application Fields.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Affective Interactions for in Real-time Applications: the SAFIRA Project.
Künstliche Intell., 2004

Coloring Multi-character Conversations through the Expression of Emotions.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors.
Virtual Real., 2003

Adding the Emotional Dimension to Scripting Character Dialogues.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Authoring scenes for adaptive, interactive performances.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2001
Enhancing Embodied Intelligent Agents with Affective User Modelling.
Proceedings of the User Modeling 2001, 8th International Conference, 2001

1999
Integrating Models of Personality and Emotions into Lifelike Characters.
Proceedings of the Affective Interactions, 1999


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