Djamchid Ghazanfarpour

According to our database1, Djamchid Ghazanfarpour authored at least 66 papers between 1987 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Enhancing Urban Data Analysis: Leveraging Graph-Based Convolutional Neural Networks for a Visual Semantic Decision Support System.
Sensors, February, 2024

2023
A Spatial-Temporal Graph Convolutional Recurrent Network for Transportation Flow Estimation.
Sensors, September, 2023

Modelling and Predictive Monitoring of Business Processes under Uncertainty with Reinforcement Learning.
Sensors, August, 2023

A Graph Neural Network Based Learning Model for Urban Metro Flow Prediction.
Proceedings of the International Conference on Machine Learning and Applications, 2023

2021
Transportation Mode Detection Using an Optimized Long Short-Term Memory Model on Multimodal Sensor Data.
Entropy, 2021

2019
Using Random Forests on Real-World City Data for Urban Planning in a Visual Semantic Decision Support System.
Sensors, 2019

Local spot noise for procedural surface details synthesis.
Comput. Graph., 2019

2018
Scalable Real-Time Shadows using Clustering and Metric Trees.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2016
A phenomenological model for throughfall rendering in real-time.
Comput. Graph. Forum, 2016

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis.
Proceedings of the Computer Graphics & Visual Computing, 2016

Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015
Modeling fruits and their internal structure using parametric 3Gmap L-systems.
Vis. Comput., 2015

Partitioned Shadow Volumes.
Comput. Graph. Forum, 2015

A multiscale model for rain rendering in real-time.
Comput. Graph., 2015

Experimental sensitivity investigation of mean-shift variants to bandwidth parameters for 3D buildings reconstruction.
Proceedings of the 9th International Symposium on Image and Signal Processing and Analysis, 2015

2014
Local random-phase noise for procedural texturing.
ACM Trans. Graph., 2014

Active learning of user's preferences estimation towards a personalized 3D navigation of geo-referenced scenes.
GeoInformatica, 2014

2013
Flower modelling using natural interface and 3Gmap L-systems.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

2012
Multiple kernels noise for improved procedural texturing.
Vis. Comput., 2012

Modeling of Flowers with Inverse Grammar Generation Interface.
Int. J. Creative Interfaces Comput. Graph., 2012

Lazy Visibility Evaluation for Exact Soft Shadows.
Comput. Graph. Forum, 2012

Multi-scale Assemblage for Procedural Texturing.
Comput. Graph. Forum, 2012

Simulating How Salt Decay Ages Buildings.
IEEE Computer Graphics and Applications, 2012

Analytic ambient occlusion using exact from-polygon visibility.
Comput. Graph., 2012

Robust Line Detection in Images of Building Facades using Region-based Weighted Hough Transform.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

2011
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics.
Comput. Graph. Forum, 2011

Generating Large-scale Details: Altering Soil Surface and Structure with Tracks.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

2010
Cosine lobes for interactive direct lighting in dynamic scenes.
Comput. Graph., 2010

A Particle-Based Method for Large-Scale Breaking Waves Simulation.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
3Gmap L-systems: an application to the modelling of wood.
Vis. Comput., 2009

A model for real-time on-surface flows.
Vis. Comput., 2009

Real-time Rendering of Deformable Translucent Objects.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2008
GPU Rainfall.
J. Graph. Tools, 2008

A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces.
Comput. Graph. Forum, 2008

A survey of aging and weathering phenomena in computer graphics.
Comput. Graph., 2008

2007
Stability Analysis of Filtered Mass-Spring Systems.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2006
Realistic real-time rain rendering.
Comput. Graph., 2006

3D Graph Visualisation of Web Normal and Malicious Traffic.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Interaction between water and dynamic soft bodies.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
Real-Time Animation of Particles and Seaweeds in Underwater Scenes.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Phenomenological Simulation of Efflorescence in Brick Constructions.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
A Physically-Based Model for Rendering Realistic Scratches.
Comput. Graph. Forum, 2004

Real-Time Per-Pixel Viewpoint Interpolation.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

2002
Texture Particles.
Comput. Graph. Forum, 2002

Ocean waves synthesis and animation using real world information.
Comput. Graph., 2002

Coherent Bump Map Recovery from a Single Texture Image.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Surface scratches: measuring, modeling and rendering.
Vis. Comput., 2001

A survey of 3D texturing.
Comput. Graph., 2001

Corrosion: Simulating and Rendering.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
IEEE Trans. Vis. Comput. Graph., 2000

Ocean Waves Synthesis using a Spectrum-Based Turbulence Function.
Proceedings of the Computer Graphics International Conference, 2000

1999
Interactive Image-based Modeling of Macrostructured Textures.
IEEE Computer Graphics and Applications, 1999

Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces.
Comput. Graph., 1999

Erndering Inhomogeneous Surfaces with Radiosity.
Proceedings of the Rendering Techniques '99, 1999

1998
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.
Comput. Graph. Forum, 1998

A beam tracing method with precise antialiasing for polyhedral scenes.
Comput. Graph., 1998

1997
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles.
Comput. Graph. Forum, 1997

1996
Generation of 3D Texture Using Multiple 2D Models Analysis.
Comput. Graph. Forum, 1996

1995
A Geometrical Based Method for Highly Complex Structured Textures Generation.
Comput. Graph. Forum, 1995

Spectral analysis for automatic 3-D texture generation.
Comput. Graph., 1995

1992
Affine Texture Mapping and Antialiasing Using Integer Arithmetic.
Comput. Graph. Forum, 1992

1991
A high-quality filtering using forward texture mapping.
Comput. Graph., 1991

1990
Problèmes de discrétisation et de filtrage pour la visualisation d'images numériques. (Sampling and filtering problems for digital images visualization).
PhD thesis, 1990

1989
Anti-Aliasing by Successive Steps with a Z-Buffer.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1987
A Fast Antialiasing Method with a Z-Buffer.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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