Bruno Lévy

Orcid: 0000-0002-7007-3219

Affiliations:
  • INRIA Nancy - Grand Est, Villers-lès-Nancy, France
  • National Polytechnic Institute of Lorraine (INPL), Nancy, France (PhD 1999)


According to our database1, Bruno Lévy authored at least 91 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2022
Partial optimal transport for a constant-volume Lagrangian mesh with free boundaries.
J. Comput. Phys., 2022

Symmetrized semi-discrete optimal transport.
CoRR, 2022

2021
Accurate Baryon Acoustic Oscillations reconstruction via semi-discrete optimal transport.
CoRR, 2021

Restricted Power Diagrams on the GPU.
Comput. Graph. Forum, 2021

2020
Editorial.
Neural Comput. Appl., 2020

A fast semi-discrete optimal transport algorithm for a unique reconstruction of the early Universe.
CoRR, 2020

2018
Computing a high-dimensional euclidean embedding from an arbitrary smooth riemannian metric.
ACM Trans. Graph., 2018

Meshless voronoi on the GPU.
ACM Trans. Graph., 2018

Computing the Distance between Two Finite Element Solutions Defined on Different 3D Meshes on a GPU.
SIAM J. Sci. Comput., 2018

Simulating the Physics of Fluids on a Computer.
ERCIM News, 2018

Notions of optimal transport theory and how to implement them on a computer.
Comput. Graph., 2018

Hex-dominant meshing: Mind the gap!
Comput. Aided Des., 2018

2017
RINGMesh: A programming library for developing mesh-based geomodeling applications.
Comput. Geosci., 2017

Towards Efficient Numerical Optimal Transport.
ERCIM News, 2017

Surface reconstruction by computing restricted Voronoi cells in parallel.
Comput. Aided Des., 2017

2016
Centroidal power diagrams with capacity constraints: computation, applications, and extension.
ACM Trans. Graph., 2016

Hexahedral-Dominant Meshing.
ACM Trans. Graph., 2016

Practical 3D frame field generation.
ACM Trans. Graph., 2016

Low-order continuous finite element spaces on hybrid non-conforming hexahedral-tetrahedral meshes.
CoRR, 2016

Robustness and efficiency of geometric programs: The Predicate Construction Kit (PCK).
Comput. Aided Des., 2016

2015
Dihedral angle-based maps of tetrahedral meshes.
ACM Trans. Graph., 2015

Anisotropic and feature sensitive triangular remeshing using normal lifting.
J. Comput. Appl. Math., 2015

2014
Revisiting Optimal Delaunay Triangulation for 3D Graded Mesh Generation.
SIAM J. Sci. Comput., 2014

Automatic surface remeshing of 3D structural models at specified resolution: A method based on Voronoi diagrams.
Comput. Geosci., 2014

Fitting polynomial surfaces to triangular meshes with Voronoi squared distance minimization.
Eng. Comput., 2014

2013
Particle-based anisotropic surface meshing.
ACM Trans. Graph., 2013

Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization.
Comput. Graph. Forum, 2013

Approximating Functions on a Mesh with Restricted Voronoï Diagrams.
Comput. Graph. Forum, 2013

Quad-Mesh Generation and Processing: A Survey.
Comput. Graph. Forum, 2013

Efficient computation of clipped Voronoi diagram for mesh generation.
Comput. Aided Des., 2013

Centroidal Voronoi Tessellation of Streamlines for Flow Visualization.
Proceedings of the 10th International Symposium on Voronoi Diagrams in Science and Engineering, 2013

2012
GoodShape: Towards Flexible Mesh Generation.
ERCIM News, 2012

Centroidal Voronoi Tessellation of Line Segments and Graphs.
Comput. Graph. Forum, 2012

Variational Anisotropic Surface Meshing with Voronoi Parallel Linear Enumeration.
Proceedings of the 21st International Meshing Roundtable, 2012

Quad Meshing.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
GPU-accelerated atom and dynamic bond visualization using hyperballs: A unified algorithm for balls, sticks, and hyperboloids.
J. Comput. Chem., 2011

Adjacent versus coincident representations of geospatial uncertainty: Which promote better decisions?
Comput. Geosci., 2011

Meshless quadrangulation by global parameterization.
Comput. Graph., 2011

Obtuse triangle suppression in anisotropic meshes.
Comput. Aided Geom. Des., 2011

GPU-powered tools boost molecular visualization.
Briefings Bioinform., 2011

Elements of geometry processing.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Computing 2D Periodic Centroidal Voronoi Tessellation.
Proceedings of the Eighth International Symposium on Voronoi Diagrams in Science and Engineering, 2011

Meshing Surfaces and Volumes with Centroidal Voronoi Tesselations.
Proceedings of the Eighth International Symposium on Voronoi Diagrams in Science and Engineering, 2011

2010
<i>L</i><sub><i>p</i></sub> Centroidal Voronoi Tessellation and its applications.
ACM Trans. Graph., 2010

Invisible Seams.
Comput. Graph. Forum, 2010

Spectral mesh processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Efficient Computation of 3D Clipped Voronoi Diagram.
Proceedings of the Advances in Geometric Modeling and Processing, 2010

Polygon Mesh Processing.
A K Peters, ISBN: 978-1-56881-426-1, 2010

2009
Geometry-aware direction field processing.
ACM Trans. Graph., 2009

On centroidal voronoi tessellation - energy smoothness and fast computation.
ACM Trans. Graph., 2009

Guest Editorial Solid and Physical Modeling.
IEEE Trans Autom. Sci. Eng., 2009

Concurrent number cruncher: a GPU implementation of a general sparse linear solver.
Int. J. Parallel Emergent Distributed Syst., 2009

Isotropic Remeshing with Fast and Exact Computation of Restricted Voronoi Diagram.
Comput. Graph. Forum, 2009

Material Space Texturing.
Comput. Graph. Forum, 2009

Preface.
Comput. Aided Geom. Des., 2009

2008
N-symmetry direction field design.
ACM Trans. Graph., 2008

Spectral Geometry Processing with Manifold Harmonics.
Comput. Graph. Forum, 2008

Geometry Textures and Applications.
Comput. Graph. Forum, 2008

Solid and Physical Modeling.
Comput. Aided Geom. Des., 2008

Visualization of Industrial Structures with Implicit GPU Primitives.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Geometric Modeling Based on Polygonal Meshes.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Géométrie Numérique.
, 2008

2007
Mesh parameterization: theory and practice Video files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Geometry Textures.
Proceedings of the SIBGRAPI 2007, 2007

Linear angle based parameterization.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

Iterative Methods for Visualization of Implicit Surfaces On GPU.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU.
Proceedings of the High Performance Computing and Communications, 2007

2006
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces.
IEEE Trans. Vis. Comput. Graph., 2006

Distributed Shared Memory for Roaming Large Volumes.
IEEE Trans. Vis. Comput. Graph., 2006

Periodic global parameterization.
ACM Trans. Graph., 2006

Laplace-Beltrami Eigenfunctions Towards an Algorithm That "Understands" Geometry.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Parameterization of mesh-models: theory, implementation and applications.
Proceedings of the ACM Symposium on Solid and Physical Modeling 2006, 2006

Automatic and interactive mesh to T-spline conversion.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Ardeco: Automatic Region DEtection and COnversion.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

GPU Accelerated Isosurface Extraction on Tetrahedral Grids.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
ABF++: fast and robust angle based flattening.
ACM Trans. Graph., 2005

Visualization of grids conforming to geological structures: a topological approach.
Comput. Geosci., 2005

VolumeExplorer: Roaming Large Volumes to Couple Visualization and Data Processing for Oil and Gas Exploration.
Proceedings of the 16th IEEE Visualization Conference, 2005

Mesh Editing with an Embedded Network of Curves.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Master-element vector irradiance for large tessellated models.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2003
Dual domain extrapolation.
ACM Trans. Graph., 2003

Anisotropic polygonal remeshing.
ACM Trans. Graph., 2003

Hierarchical Least Squares Conformal Map.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Least squares conformal maps for automatic texture atlas generation.
ACM Trans. Graph., 2002

Texture Particles.
Comput. Graph. Forum, 2002

2001
Circular Incident Edge Lists: A Data Structure for Rendering Complex Unstructured Grids.
Proceedings of the 12th IEEE Visualization Conference, 2001

Constrained texture mapping for polygonal meshes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

1999
Topologie Algorithmique : combinatoire et plongement.
PhD thesis, 1999

1998
Non-distorted Texture Mapping for Sheared Triangulated Meshes.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998


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