Eric Galin

According to our database1, Eric Galin authored at least 70 papers between 1996 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Modeling rocky scenery using implicit blocks.
Vis. Comput., 2020

Real-time hyper-amplification of planets.
Vis. Comput., 2020

Data-driven authoring of large-scale ecosystems.
ACM Trans. Graph., 2020

Simulation, modeling and authoring of glaciers.
ACM Trans. Graph., 2020

Semi-Procedural Textures Using Point Process Texture Basis Functions.
Comput. Graph. Forum, 2020

Segment Tracing Using Local Lipschitz Bounds.
Comput. Graph. Forum, 2020

2019
Terrain Amplification with Implicit 3D Features.
ACM Trans. Graph., 2019

Orometry-based terrain analysis and synthesis.
ACM Trans. Graph., 2019

PTRM: Perceived Terrain Realism Metrics.
CoRR, 2019

Procedural Riverscapes.
Comput. Graph. Forum, 2019

Desertscape Simulation.
Comput. Graph. Forum, 2019

A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

Procedural Tectonic Planets.
Comput. Graph. Forum, 2019

Dendry: a procedural model for dendritic patterns.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
IEEE Trans. Vis. Comput. Graph., 2018

Procedural Cloudscapes.
Comput. Graph. Forum, 2018

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches.
Comput. Graph. Forum, 2018

2017
Coherent multi-layer landscape synthesis.
Vis. Comput., 2017

Interactive example-based terrain authoring with conditional generative adversarial networks.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

2016
Efficient modeling of entangled details for natural scenes.
Comput. Graph. Forum, 2016

Sparse representation of terrains for procedural modeling.
Comput. Graph. Forum, 2016

Environmental Objects for Authoring Procedural Scenes.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis.
Proceedings of the Computer Graphics & Visual Computing, 2016

2015
Terrain Modelling from Feature Primitives.
Comput. Graph. Forum, 2015

Patch-based Terrain Synthesis.
Proceedings of the GRAPP 2015, 2015

2014
Landscape specification resizing.
Proceedings of the XL Latin American Computing Conference, 2014

2013
Terrain generation using procedural models based on hydrology.
ACM Trans. Graph., 2013

2012
Procedural generation of villages on arbitrary terrains.
Vis. Comput., 2012

Simulating How Salt Decay Ages Buildings.
IEEE Computer Graphics and Applications, 2012

2011
Authoring Hierarchical Road Networks.
Comput. Graph. Forum, 2011

Generating Large-scale Details: Altering Soil Surface and Structure with Tracks.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

3D Arrow: A virtual pointer for immersive sculpting.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
A Grasping Hand, Made of Small Stones.
Comput. Graph. Forum, 2010

Heat Transfer Simulation for Modeling Realistic Winter Sceneries.
Comput. Graph. Forum, 2010

Feature based terrain generation using diffusion equation.
Comput. Graph. Forum, 2010

Procedural Generation of Roads.
Comput. Graph. Forum, 2010

Component-based model synthesis for low polygonal models.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
Procedural Generation of Rock Piles using Aperiodic Tiling.
Comput. Graph. Forum, 2009

Arches: a Framework for Modeling Complex Terrains.
Comput. Graph. Forum, 2009

2008
The HybridTree: A Hybrid Constructive Shape Representation for Free-Form Modeling.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

Editorial.
Vis. Comput., 2008

Generating vast varieties of realistic leaves with parametric 2Gmap L-systems.
Vis. Comput., 2008

Toward an efficient triangle-based spherical harmonics representation of 3D objects.
Comput. Aided Geom. Des., 2008

2007
Efficient Spherical Harmonics Representation of 3D Objects.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
The HybridTree: Mixing skeletal implicit surfaces, triangle meshes, and point sets in a free-form modeling system.
Graph. Model., 2006

A Fast Particle System Framework for Interactive Implicit Modeling.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Modeling Autumn Sceneries.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Modeling cracks and fractures.
Vis. Comput., 2005

A framework for modeling, animating, and morphing textured implicit models.
Graph. Model., 2005

Interactive Implicit Modeling with Hierarchical Spatial Caching.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Fast Processing of Triangle Meshes using Triangle Fans.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

2004
Implicit surface reconstruction from contours.
Vis. Comput., 2004

Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres.
J. Graphics, GPU, & Game Tools, 2004

Simulating and Modeling Lichen Growth.
Comput. Graph. Forum, 2004

Complex Skeletal Implicit Surfaces with Levels of Detail.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Procedural Modeling of Cracks and Fractures.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

A Hybrid Shape Representation for Free-Form Modelling (Figures 7, 9, and 10).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

A Hybrid Shape Representation for Free-Form Modelling.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Interactive Modeling of Mushrooms.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2003
Controlled Metamorphosis of Animated Objects.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

2002
Normal Control using N-adic Subdivision Schemes.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

2001
Adaptive Implicit Surface Polygonization Using Marching Triangles.
Comput. Graph. Forum, 2001

N-Adic Subdivision Schemes for Local Mesh Deformation.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Incremental Polygonization of Implicit Surfaces.
Graph. Model., 2000

Morphing the BlobTree.
Comput. Graph. Forum, 2000

1999
Extending the CSG Tree - Warping, Blending and Boolean Operations in an Implicit Surface Modeling System.
Comput. Graph. Forum, 1999

1998
Incremental Techniques for Implicit Surface Modeling.
Proceedings of the Computer Graphics International Conference, 1998

1996
Blob Metamorphosis based on Minkowski Sums.
Comput. Graph. Forum, 1996


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