Duncan McCaffery

According to our database1, Duncan McCaffery authored at least 6 papers between 2003 and 2006.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2006
Unified and Personalized Messaging to Support E-Learning.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

2005
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

2004
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Comput., 2004

Real Tournament - mobile context-aware gaming for the next generation.
Electron. Libr., 2004

The need for real time consistency management in P2P mobile gaming environments.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003


  Loading...