Kalle Jegers

According to our database1, Kalle Jegers authored at least 8 papers between 2004 and 2009.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2009
Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games.
PhD thesis, 2009

Elaborating eight elements of fun: Supporting design of pervasive player enjoyment.
Comput. Entertain., 2009

How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games.
Proceedings of the Third International Conference on Internet and Web Applications and Services, 2008

2007
Pervasive game flow: understanding player enjoyment in pervasive gaming.
Comput. Entertain., 2007

Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment.
Proceedings of the International Conference on Internet and Web Applications and Services (ICIW 2007), 2007

2006
Pervasive Gaming in the Everyday World.
IEEE Pervasive Comput., 2006

2004
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Comput., 2004


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