Joe Finney

According to our database1, Joe Finney authored at least 46 papers between 1972 and 2023.

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Bibliography

2023
CircuitGIue: A Software Configurable Converter for Interconnecting Multiple Heterogeneous Electronic Components.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

MakeDevice: Evolving Devices Beyond the Prototype with Jacdac.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Plug-and-play Physical Computing with Jacdac.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Introducing the Intranet of Things for Education.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022

Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Accounting for Dynamic Diversity Among Child Users of IoT.
IEEE Pervasive Comput., 2020

Physical Computing: A Key Element of Modern Computer Science Education.
Computer, 2020

The BBC micro: bit: from the U.K. to the world.
Commun. ACM, 2020

2019
MakeCode and CODAL: Intuitive and efficient embedded systems programming for education.
J. Syst. Archit., 2019

MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Multi-platform computing for physical devices via MakeCode and CODAL.
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018

2013
Cooperative augmentation of mobile smart objects with projected displays.
ACM Trans. Interact. Intell. Syst., 2013

Experiences with a social travel information system.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2009
Toward emergent technology for blended public displays.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

2008
Exploring the Design of Pay-Per-Use Objects in the Construction Domain.
Proceedings of the Smart Sensing and Context, Third European Conference, 2008

2007
Sensing Danger - Challenges in Supporting Health and Safety Compliance in the Field.
Proceedings of the Eighth IEEE Workshop on Mobile Computing Systems and Applications, 2007

Experiences of designing and deploying intelligent sensor nodes to monitor hand-arm vibrations in the field.
Proceedings of the 5th International Conference on Mobile Systems, 2007

Network interrupts: supporting delay sensitive applications in low power wireless control networks.
Proceedings of the Second Workshop on Challenged Networks, CHANTS 2007, Montréal, Québec, 2007

Sensor Networks or Smart Artifacts? An Exploration of Organizational Issues of an Industrial Health and Safety Monitoring System.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

2006
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments.
IEEE Pervasive Comput., 2006

Proximity Sensing Using IEEE 802.15.4 Radios.
Proceedings of the Smart Sensing and Context, First European Conference, EuroSSC 2006, 2006

2005
Mobile 4-in-6: a novel IPv4 / IPv6 transitioning mechanism for mobile hosts.
Proceedings of the IEEE Wireless Communications and Networking Conference, 2005

Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

On the effects of loose causal consistency in mobile multiplayer games.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005

Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Rendezvous: supporting real-time collaborative mobile gaming in high latency environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Comput., 2004

Real Tournament - mobile context-aware gaming for the next generation.
Electron. Libr., 2004

The need for real time consistency management in P2P mobile gaming environments.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Network Layer Access Control for Context-Aware IPv6 Applications.
Wirel. Networks, 2003

Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

A comparison of network and application layer multicast for mobile IPv6 networks.
Proceedings of the 6th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, 2003

2001
A wireless public access infrastructure for supporting mobile context-aware IPv6 applications.
Proceedings of the first workshop on Wireless mobile internet, 2001

An Access Control Architecture for Microcellular Wireless IPv6 Networks.
Proceedings of the 26th Annual IEEE Conference on Local Computer Networks (LCN 2001), 2001

Component-Based Active Network Architecture.
Proceedings of the Sixth IEEE Symposium on Computers and Communications (ISCC 2001), 2001

An Access Control Architecture for Metropolitan Area Wireless Networks.
Proceedings of the Interactive Distributed Multimedia Systems, 2001

Mobile 4-in-6: A Novel Mechanism for IPv4/v6 Transitioning.
Proceedings of the Interactive Distributed Multimedia Systems, 2001

2000
Active Component Driven Network Handoff for Mobile Multimedia Systems.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 2000

1999
Supporting continuous multimedia services in next generation mobile systems.
PhD thesis, 1999

LARA: A Prototype System for Supporting High Performance Active Networking.
Proceedings of the Active Networks, First International Working Conference, 1999

1998
Supporting adaptive video applications in mobile environments.
IEEE Commun. Mag., 1998

1972
Computer simulation of psychologists' decision-making.
Proceedings of the ACM annual conference, 1972


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