Eda Zhang

According to our database1, Eda Zhang authored at least 8 papers between 2016 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Live Coding: A Review of the Literature.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

2020
Live-coding vs Static Code Examples: Which is better with respect to Student Learning and Cognitive Load?
Proceedings of the ACE 2020, 2020

2019
Impact of Bilingual CS Education on Student Learning and Engagement in a Data Structures Course.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Rainbow Agents: A Collaborative Game For Computational Literacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018

Utilizing Narrative Grounding to Design Storytelling Gamesfor Creative Foreign Language Production.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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