Anthony Pellicone

According to our database1, Anthony Pellicone authored at least 9 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Playing Aloud: Leveraging Game Commentary Culture for Playtesting.
Int. J. Gaming Comput. Mediat. Simulations, 2022

2020
Designing Failure and Feedback within Puzzles.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Questioning the Board in Computer Science Education Board Games.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Rainbow Agents: A Collaborative Game For Computational Literacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Building Worlds: A Connective Ethnography of Play in Minecraft.
Games Cult., 2018

2017
The Game of Performing Play: Understanding Streaming as Cultural Production.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Performing Play: Cultural Production on Twitch.tv.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014


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