Leilah Lyons

Orcid: 0000-0003-1404-551X

Affiliations:
  • New York Hall of Science, Corona, NY, USA
  • University of Illinois at Chicago, IL, USA (former)
  • University of Michigan, Ann Arbor, MI, USA (former)


According to our database1, Leilah Lyons authored at least 55 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2022
Exploring the Utility of Social-Network-Derived Collaborative Opportunity Temperature Readings for Informing Design and Research of Large-Group Immersive Learning Environments.
J. Learn. Anal., March, 2022

Finding the Balance Between Simplicity and Realism in Participatory Modeling for Environmental Planning.
Environ. Model. Softw., 2022

2020
Interpretable Models for Understanding Immersive Simulations.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020


Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Exploration Maps, Beyond Top Scores: Designing Formative Feedback for Open-Ended Problems.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Designing for and Identifying Plural Goals in a Science Museum Game Exhibit.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Design Considerations for Data-Driven Dashboards: Supporting Facilitation Tasks for Open-Ended Learning.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Interpretable Models of Human Interaction in Immersive Simulation Settings.
CoRR, 2019

Rainbow Agents: A Collaborative Game For Computational Literacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
DCLM framework: understanding collaboration in open-ended tabletop learning environments.
Int. J. Comput. Support. Collab. Learn., 2017

The value of learning talk: applying a novel dialogue scoring method to inform interaction design in an open-ended, embodied museum exhibit.
Int. J. Comput. Support. Collab. Learn., 2017

Scoring Qualitative Informal Learning Dialogue: The SQuILD Method for Measuring Museum Learning Talk.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Real-Time Visualization of Student Activities to Support Classroom Orchestration.
Proceedings of the Transforming Learning, 2016

Reflecting on Expertise, a Key Factor When Designing for Professional Development in Informal Science Institutions.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Exploring Computer-Supported Professional Development for Novice Museum and Zoo Professionals.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

2015
PhotoMAT: A Mobile Tool for Aiding in Student Construction of Research Questions and Data Analysis.
Technol. Knowl. Learn., 2015

Frequent sequential interactions as opportunities to engage in temporal reasoning with an online GIS.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Developing Computational Methods to Measure and Track Learners' Spatial Reasoning in an Open-Ended Simulation.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Designing for youth interpreter professional development: a sociotechnologically-framed participatory design approach.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Designing visible engineering: supporting tinkering performances in museums.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Framed guessability: using embodied allegories to increase user agreement on gesture sets.
Proceedings of the Eighth International Conference on Tangible, 2014

How Interpreters Make Use of Technological Supports in an Interactive Zoo Exhibit.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Becoming Reflective: Designing for Reflection on Physical Performances.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Designing for Student Agency and Authority around Issues of Climate Change.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Information-building applications: designing for data exploration and analysis by elementary school students.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Interpreting data from within: supporting humandata interaction in museum exhibits through perspective taking.
Proceedings of the IDC '14, 2014

MakeScape lite: a prototype learning environment for making and design.
Proceedings of the IDC '14, 2014

The uncanny valley of embodied interaction design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Extending the Reach of Embodied Interaction in Informal Spaces.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

That's Me and That's You: Museum Visitors' Perspective - Taking Around an Embodied Interaction Data Map Display.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Interface Tangibility and Gesture in Mediating Individual Agency Within Group Spatial Problem Solving with an Ecosystem Simulation.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoos.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

I see you there!: developing identity-preserving embodied interaction for museum exhibits.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Feel the burn: exploring design parameters for effortful interaction for educational games.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Don't forget about the sweat: effortful embodied interaction in support of learning.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Understanding How Learners Grapple with Wicked Problems in Environmental Science.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Connecting Visitors to Exhibits through Design: Exploring United States census data with CoCensus.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Evaluating the embodiment benefits of a paper-based tui for educational simulations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

An exploratory study of input modalities for mobile devices used with museum exhibits.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Studying Different Methods of Providing Input to Collaborative Interactive Museum Exhibit Using Mobile Devices.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Technologies and tools to support informal science learning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Designing for an informal learning environment: towards a participatory simulation design process for public policy planning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

<i>Paper to parameters</i>: designing tangible simulation input.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

RFID localization for tangible and embodied multi-user interaction with museum exhibits.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Designing opportunistic user interfaces to support a collaborative museum exhibit.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Manifesting embodiment: designers' variations on a theme.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Designing for the Cooperative Use of Multi-user, Multi-device Museum Exhibits.
PhD thesis, 2008

2007
Scaffolding cooperative multi-device activities in an informal learning environment.
Proceedings of the Interaction Design and Children, 2007

2006
MUSHI: A Multi-Device Framework for Collaborative Inquiry Learning.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Preliminary evaluation of a synchronous co-located educational simulation framework.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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