Richard Halverson

According to our database1, Richard Halverson authored at least 20 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2023
Business Continuity Planning (BCP) for Election Systems.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2023

2020
Live-coding vs Static Code Examples: Which is better with respect to Student Learning and Cognitive Load?
Proceedings of the ACE 2020, 2020

2019
Impact of Bilingual CS Education on Student Learning and Engagement in a Data Structures Course.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
Does Native Language Play a Role in Learning a Programming Language?
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Is More Active Always Better for Teaching Introductory Programming?
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018

Role of Live-coding in Learning Introductory Programming.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

Exploring the Adoption, Spread, and Sustainability of an Informal STEAM Learning Innovation In Schools.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

How to teach "modern C++" to someone who already knows programming?
Proceedings of the 20th Australasian Computing Education Conference, Brisbane, QLD, Australia, January 30, 2018

2017
What Do Students Feel about Learning Programming Using Both English and Their Native Language?
Proceedings of the 2017 International Conference on Learning and Teaching in Computing and Engineering, 2017

2014
Game-based assessment: an integrated model for capturing evidence of learning in play.
Int. J. Learn. Technol., 2014

2013
CyberSTEM: Making Discovery Visible Through Digital Games.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model).
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Engines of Representation: Processing Raw Student Data into Useable Student Information.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
The second educational revolution: rethinking education in the age of technology.
J. Comput. Assist. Learn., 2010

A modest proposal: a design framework to unify educational discourse.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Fantasy Baseball: The Case for Competitive Fandom.
Games Cult., 2008

2006
A Response to commentaries by Alexander, Law, Miyake, and Young.
Res. Pract. Technol. Enhanc. Learn., 2006

Information Technologies and the Future of Schooling in the United States.
Res. Pract. Technol. Enhanc. Learn., 2006

Theorizing Games in/and Education.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006


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