Eduardo H. Calvillo Gámez

According to our database1, Eduardo H. Calvillo Gámez authored at least 18 papers between 2002 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
Assessing the Core Elements of the Gaming Experience.
Proceedings of the Game User Experience Evaluation, 2015

2014
An Embodied View of Flow.
Interact. Comput., 2014

The effect of surroundings on gaming experience.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

2012
Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology.
Proceedings of the 4th Mexican Conference on Human-Computer Interaction, 2012

Effortless attention and composite challenges in movement interaction.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
Introduction to special issue: Video games as research instruments.
Entertain. Comput., 2011

Pamphlet vs. mobile: sensemaking of health information.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Empirical validation of the involvement component of the pervasive GameFlow model.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Assessing the Core Elements of the Gaming Experience.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Video games as research instruments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
On the core elements of the experience of playing video games.
PhD thesis, 2009

From the gaming experience to the wider user experience.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2007
The role of input devices in the gaming experience.
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007

2004
The TAC paradigm: specifying tangible user interfaces.
Pers. Ubiquitous Comput., 2004

2003
Static timing analysis for level-clocked circuits in the presence of crosstalk.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2003

The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

2002
Verifying Clock Schedules in the Presence of Cross Talk.
Proceedings of the 2002 Design, 2002


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