Orit Shaer

Orcid: 0000-0002-0515-2957

According to our database1, Orit Shaer authored at least 106 papers between 2003 and 2024.

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Bibliography

2024
AI-Augmented Brainwriting: Investigating the use of LLMs in group ideation.
CoRR, 2024

Toward Enhancing Ideation through Collaborative Group-AI Brainwriting.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

Exploring the Impact of Human-AI Collaboration on College Students' Tangible Creation: Building Poetic Scenes with LEGO Bricks.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

2023
Designing an Inclusive and Engaging Hybrid Event: Experiences From CHIWORK.
IEEE Pervasive Comput., 2023

Virtual nature experiences and mindfulness practices while working from home during COVID-19: Effects on stress, focus, and creativity.
Int. J. Hum. Comput. Stud., 2023

Human-AI Interaction for Work (Dagstuhl Seminar 23452).
Dagstuhl Reports, 2023

Preparing Future Designers for Human-AI Collaboration in Persona Creation.
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023

Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Pers. Ubiquitous Comput., 2022

Multitasking while driving: A time use study of commuting knowledge workers to assess current and future uses.
Int. J. Hum. Comput. Stud., 2022

How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies.
Hum. Comput. Interact., 2022

Remote evaluation of augmented reality interaction with personal health information.
Frontiers Comput. Sci., 2022

Re-imagining Systems in the Realm of Immigration in Higher Education through Participatory Design.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

"I need to respond to this" - Contributions to group creativity in remote meetings with distractions.
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022

Embodied Notes: A Cognitive Support Tool For Remote Scientific Collaboration in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022


Identifying Cognitive and Creative Support Needs for Remote Scientific Collaboration using VR: Practices, Affordances, and Design Implications.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

Gesture and Voice Commands to Interact With AR Windshield Display in Automated Vehicle: A Remote Elicitation Study.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022

2021
Teaching Tangible Interaction Remotely During COVID-19: Transcending Physical Boundaries.
IEEE Pervasive Comput., 2021

The Future of Work: COVID-19 and Beyond.
IEEE Pervasive Comput., 2021

Human-Computer Interaction to Support Work and Wellbeing in Mobile Environments (Dagstuhl Seminar 21232).
Dagstuhl Reports, 2021

Automated Vehicles as a Space for Work & Wellbeing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Perceptions on the Future of Automation in r/Truckers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Perceptions of Trucking Automation: Insights from the r/Truckers Community.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

How Will Drivers Take Back Control in Automated Vehicles? A Driving Simulator Test of an Interleaving Framework.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

AutoWork 2021: Workshop on the Future of Work and Well-Being with Automated Vehicles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021

2020
Teaching pervasive computing: a report and a look ahead from a dagstuhl seminar.
IEEE Pervasive Comput., 2020

Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology.
Int. J. Child Comput. Interact., 2020

Towards Computational Identification of Visual Attention on Interactive Tabletops.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Automated Cars as Living Rooms and Offices: Challenges and Opportunities.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Future Cars as a Space for Work & Play.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

AutoWork 2020: Second Workshop on the Future of Work and Well-Being in Automated Vehicles.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool.
ACM Trans. Comput. Hum. Interact., 2019

Understanding Users Information Needs and Collaborative Sensemaking of Microbiome Data.
Proc. ACM Hum. Comput. Interact., 2019

Ubiquitous Computing Education: Why, What, and How (Dagstuhl Seminar 19232).
Dagstuhl Reports, 2019

Visual behavior during engagement with tangible and virtual representations of archaeological artifacts.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

BacToMars: A Collaborative Video Game for BioDesign.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

AutoWork 2019: workshop on the future of work and well-being in automated vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Switching between augmented reality and a manual-visual task: a preliminary study.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Teaching Pervasive Computing in Liberal Arts Colleges.
IEEE Pervasive Comput., 2018

Pervasive Computing Education.
IEEE Pervasive Comput., 2018

Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame.
J. Inf. Technol. Educ. Innov. Pract., 2018

CRISPEE: A Tangible Gene Editing Platform for Early Childhood.
Proceedings of the Twelfth International Conference on Tangible, 2018

Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts.
Proceedings of the Twelfth International Conference on Tangible, 2018

Crimson Wave: Shedding Light on Menstrual Health.
Proceedings of the Twelfth International Conference on Tangible, 2018

Classroom Activity for Critical Analysis of News Propagation Online.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ARtLens: Enhancing Museum Visitors' Engagement with African Art.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Ubicomp without Borders: International Experiences in Pervasive Computing.
IEEE Pervasive Comput., 2017

Understanding Collaborative Decision Making Around a Large-Scale Interactive Tabletop.
Proc. ACM Hum. Comput. Interact., 2017

Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2017

HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms.
Proceedings of the Tenth International Conference on Tangible, 2017

BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design.
Proceedings of the Tenth International Conference on Tangible, 2017

What Are We Missing?: Adding Eye-Tracking to the HoloLens to Improve Gaze Estimation Accuracy.
Proceedings of the Interactive Surfaces and Spaces, 2017

BacToMars: a collaborative educational video game for teaching biological engineering.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Understanding Gaming Perceptions and Experiences in a Women's College Community.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing for Uncertainty in HCI: When Does Uncertainty Help?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BacToMars: Creative Engagement with Bio-Design for Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Towards Understanding Collaboration around Interactive Surfaces: Exploring Joint Visual Attention.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

BacPack for New Frontiers: A Tangible Tabletop Museum Exhibit Exploring Synthetic Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Teaching Computational Thinking Through Bio-Design (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

The Effect of Exposure to Social Annotation on Online Informed Consent Beliefs and Behavior.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Beyond the Lab: Using Technology Toys to Engage South African Youth in Computational Thinking.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Tangibles for Health Workshop.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
What are you reading?
Interactions, 2015

Eugenie: Multi-Touch and Tangible Interaction for Bio-Design.
Proceedings of the Ninth International Conference on Tangible, 2015

EmotiSphere: From Emotion to Music.
Proceedings of the Ninth International Conference on Tangible, 2015

Exploring the Use of Google Glass in Wet Laboratories.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Designing reality-based interfaces for experiential bio-design.
Pers. Ubiquitous Comput., 2014

HCI for personal genomics.
Interactions, 2014

Eugenie: gestural and tangible interaction with active tokens for bio-design.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

An in-depth look at the benefits of immersion cues on spatial 3D problem solving.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Exploring the design space of gestural interaction with active tokens through user-defined gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding information practices of interactive personal genomics users.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
From wet lab bench to tangible virtual experiment: SynFlo.
Proceedings of the Seventh International Conference on Tangible, 2013

From big data to insights: opportunities and challenges for TEI in genomics.
Proceedings of the Seventh International Conference on Tangible, 2013

Comparing "In the Wild" Studies with Laboratory Experiments: A Case of Educational Interactive Tabletops.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

MoClo planner: Interactive visualization for Modular Cloning bio-design.
Proceedings of the IEEE Symposium on Biological Data Visualization, 2013

2012
Trajectories in TEI: reflecting on the evolution of ideas, innovators, and interactions.
Interactions, 2012

The design, development, and deployment of a tabletop interface for collaborative exploration of genomic data.
Int. J. Hum. Comput. Stud., 2012

A collaborative environment for engaging novices in scientific inquiry.
Proceedings of the Interactive Tabletops and Surfaces, 2012

MoClo planner: supporting innovation in bio-design through multi-touch interaction.
Proceedings of the Interactive Tabletops and Surfaces, 2012

SynFlo: an interactive installation introducing synthetic biology concepts.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Enhancing genomic learning through tabletop interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
G-nome surfer: a tabletop interface for collaborative exploration of genomic data.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Leveraging gesture and voice data to improve group brainstorming.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Introduction to the special issue on UIDL for next-generation user interfaces.
ACM Trans. Comput. Hum. Interact., 2009

A specification paradigm for the design and implementation of tangible user interfaces.
ACM Trans. Comput. Hum. Interact., 2009

Tangible User Interfaces: Past, Present and Future Directions.
Found. Trends Hum. Comput. Interact., 2009

Tangible user interface laboratory: Teaching tangible interaction design in practice.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

2008
Marble track audio manipulator (MTAM): a tangible user interface for audio composition.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

User interface description languages for next generation user interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Reality-based interaction: a framework for post-WIMP interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
CHI2006: what is the next generation of human-computer interaction?
Interactions, 2007

The tangible video editor: collaborative video editing with active tokens.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Smart Blocks: a tangible mathematical manipulative.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Reality-based interaction: unifying the new generation of interaction styles.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A Visual Language for Programming Reality-Based Interaction.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

2005
A framework for building reality-based interfaces for wireless-grid applications.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
The TAC paradigm: specifying tangible user interfaces.
Pers. Ubiquitous Comput., 2004

2003
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003


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