Robert J. K. Jacob

Affiliations:
  • Tufts University, Medford, USA


According to our database1, Robert J. K. Jacob authored at least 110 papers between 1983 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2021
Taming fNIRS-based BCI Input for Better Calibration and Broader Use.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

The Tufts fNIRS Mental Workload Dataset & Benchmark for Brain-Computer Interfaces that Generalize.
Proceedings of the Neural Information Processing Systems Track on Datasets and Benchmarks 1, 2021

Affective Color Fields: Reimagining Rothkoesque Artwork as an Interactive Companion for Artistic Self-Expression.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2019
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool.
ACM Trans. Comput. Hum. Interact., 2019

An Implicit Dialogue Injection System for Interruption Management.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Detecting and Adapting to Users' Cognitive and Affective State to Develop Intelligent Musical Interfaces.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Brain-Computer Interfaces for Artistic Expression.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Bidirectional Brain-computer Interfaces that Use fNIRS and tDCS.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017

Entropic Brain-computer Interfaces - Using fNIRS and EEG to Measure Attentional States in a Bayesian Framework.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017

2016
What you look at is what you get: gaze-based user interfaces.
Interactions, 2016

DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Using fNIRS for Real-Time Cognitive Workload Assessment.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Text Entry for Ultra-Small Touchscreens Using a Fixed Cursor and Movable Keyboard.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing Implicit Interfaces for Physiological Computing: Guidelines and Lessons Learned Using fNIRS.
ACM Trans. Comput. Hum. Interact., 2015

Introduction to the Special Issue on Physiological Computing for Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., 2015

Designing Brain-Computer Interfaces for Attention-Aware Systems.
Computer, 2015

Braahms: a novel adaptive musical interface based on users' cognitive state.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Phylter: A System for Modulating Notifications in Wearables Using Physiological Sensing.
Proceedings of the Foundations of Augmented Cognition, 2015

2014
Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Brain-based target expansion.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dynamic difficulty using brain metrics of workload.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Input/Output Devices and Interaction Techniques.
Proceedings of the Computing Handbook, 2014

2013
Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy.
Int. J. Auton. Adapt. Commun. Syst., 2013

Using fNIRS brain sensing to evaluate information visualization interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Gaze interaction in the Post-WIMP world.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Priming creativity through improvisation on an adaptive musical instrument.
Proceedings of the Creativity and Cognition 2013, 2013

Investigation of fNIRS brain sensing as input to information filtering systems.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Codein - A New Notation for GOMS to Handle Evaluations of Reality-Based Interaction Style Interfaces.
Int. J. Hum. Comput. Interact., 2012

Engineering next generation interfaces: past and future.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Brainput: enhancing interactive systems with streaming fnirs brain input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Brain-computer interaction: can multimodality help?
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Introducing Animatronics to HCI: Extending Reality-Based Interaction.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Sensing cognitive multitasking for a brain-based adaptive user interface.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
From Brain Signals to Adaptive Interfaces: Using fNIRS in HCI.
Proceedings of the Brain-Computer Interfaces, 2010

From brains to bytes.
XRDS, 2010

Your Brain, Your Computer, and You.
Computer, 2010

Brain, body and bytes: psychophysiological user interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Introduction to the special issue on UIDL for next-generation user interfaces.
ACM Trans. Comput. Hum. Interact., 2009

A specification paradigm for the design and implementation of tangible user interfaces.
ACM Trans. Comput. Hum. Interact., 2009

Tangible user interface laboratory: Teaching tangible interaction design in practice.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements.
Proceedings of the Human-Computer Interaction, 2009

Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Comparing the use of tangible and graphical programming languages for informal science education.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Introduction to special issue on the aesthetics of interaction.
ACM Trans. Comput. Hum. Interact., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Marble track audio manipulator (MTAM): a tangible user interface for audio composition.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Modeling prehensile actions for the evaluation of Tangible User Interfaces.
Proceedings of the ITI 2008 30th International Conference on Information Technology Interfaces, 2008

User interface description languages for next generation user interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Reality-based interaction: a framework for post-WIMP interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Tangible programming and informal science learning: making TUIs work for museums.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
CHI2006: what is the next generation of human-computer interaction?
Interactions, 2007

The tangible video editor: collaborative video editing with active tokens.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Designing tangible programming languages for classroom use.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Smart Blocks: a tangible mathematical manipulative.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Reality-based interaction: unifying the new generation of interaction styles.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tangible programming in the classroom with tern.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A Visual Language for Programming Reality-Based Interaction.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

Modeling the Task - Leveraging Knowledge-in-the-Head at Design Time.
Proceedings of the ICEIS 2006, 2006

What is the next generation of human-computer interaction?
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Tangible programming in the classroom: a practical approach.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The VR Scooter: Wind and Tactile Feedback Improve User Performance.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Token+constraint systems for tangible interaction with digital information.
ACM Trans. Comput. Hum. Interact., 2005

Improving Performance of Virtual Reality Applications Through Parallel Processing.
J. Supercomput., 2005

The London Walkthrough in an Immersive Digital Library Environment.
Proceedings of The 2005 International Conference on Modeling, 2005

An Immersive Environment for the Vase Museum.
Proceedings of The 2005 International Conference on Human-Computer Interaction, 2005

Augmented reading: presenting additional information without penalty.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
The TAC paradigm: specifying tangible user interfaces.
Pers. Ubiquitous Comput., 2004

The 3D vase museum: a new approach to context in a digital library.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004

Visualizing E-mail with a Semantically Zoomable Interface.
Proceedings of the 10th IEEE Symposium on Information Visualization (InfoVis 2004), 2004

2003
Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Evaluating and Comparing Interaction Styles.
Proceedings of the Interactive Systems. Design, 2003

The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

2002
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Applications: A Case Study.
Proceedings of the International Conference on Internet Computing, 2002

"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

A tangible interface for organizing information using a grid.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

ComTouch: design of a vibrotactile communication device.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Open syntax: improving access for all users.
Proceedings of the EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 2001

VRID: a design model and methodology for developing virtual reality interfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

2000
Interacting with eye movements in virtual environments.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Evaluation of eye gaze interaction.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
A Software Model and Specification Language for Non-WIMP User Interfaces.
ACM Trans. Comput. Hum. Interact., 1999

Human-computer interaction: introduction and overview.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
A specification paradigm for design and implementation of non-WIMP user interfaces.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
UIST'007: Where Will We Be Ten Years from Now? (Panel).
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

Human-Computer Interaction: Introduction and Overview.
Proceedings of the Human Factors in Computing Systems, 1997

Input Devices and Techniques.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
The Future of Input Devices.
ACM Comput. Surv., 1996

Human-Computer Interaction: Input Devices.
ACM Comput. Surv., 1996

A Visual Language for Non-WIMP User Interfaces.
Proceedings of the 1996 IEEE Symposium on Visual Languages, 1996

Introduction & overview to human-computer interaction.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique.
Proceedings of the Human Factors in Computing Systems, 1995

Introduction and overview to human-computer interaction.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Integrality and Separability of Input Devices.
ACM Trans. Comput. Hum. Interact., 1994

Laying the foundation for the information super highway: human-computer interaction research.
ACM SIGCHI Bull., 1994

Introduction & overview of human-computer interaction.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Interaction styles and input/output devices.
Behav. Inf. Technol., 1993

1992
The Perceptual Structure of Multidimensional Input Device Selection.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
The Use of Eye Movements in Human-Computer Interaction Techniques: What You Look At is What You Get.
ACM Trans. Inf. Syst., 1991

1990
A Software Engineering Methodology for Rule-Based Systems.
IEEE Trans. Knowl. Data Eng., 1990

What you look at is what you get: eye movement-based interaction techniques.
Proceedings of the Conference on Human Factors in Computing Systems, 1990

1986
A Specification Language for Direct-Manipulation User Interfaces.
ACM Trans. Graph., 1986

Software Engineering for Rule-Based Software Systems.
Proceedings of the Fall Joint Computer Conference, November 2-6, 1986, Dallas, Texas, USA, 1986

1985
A State Transition Diagram Language for Visual Programming.
Computer, 1985

1983
Using Formal Specifications in the Design of a Human-Computer Interface.
Commun. ACM, 1983

Executable specifications for a human-computer interface.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983


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