Jeremy Gow

Orcid: 0009-0004-2768-6898

According to our database1, Jeremy Gow authored at least 45 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Designing for Playfulness in Human-AI Authoring Tools.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Student-Initiated Action Advising via Advice Novelty.
IEEE Trans. Games, 2022

Danesh: Interactive Tools for Understanding Procedural Content Generators.
IEEE Trans. Games, 2022

2021
Adversarial Behaviour Debugging in a Two Button Fighting Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Learning on a Budget via Teacher Imitation.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Action Advising with Advice Imitation in Deep Reinforcement Learning.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2019
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2019

General Analytical Techniques For Parameter-Based Procedural Content Generators.
Proceedings of the IEEE Conference on Games, 2019

2017
The ANGELINA Videogame Design System - Part II.
IEEE Trans. Comput. Intell. AI Games, 2017

The ANGELINA Videogame Design System - Part I.
IEEE Trans. Comput. Intell. AI Games, 2017

Predicting Player Experience without the Player.: An Exploratory Study.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Mixed-Initiative Creative Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Automated Fictional Ideation via Knowledge Base Manipulation.
Cogn. Comput., 2016

What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Towards the automatic optimisation of procedural content generators.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Semi-Automated Design Space Exploration for Formal Modelling.
Proceedings of the Abstract State Machines, Alloy, B, TLA, VDM, and Z, 2016

2014
Baseline Methods for Automated Fictional Ideation.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

2013
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Using Theory Formation Techniques for the Invention of Fictional Concepts.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

2012
Unsupervised Modeling of Player Style With LDA.
IEEE Trans. Comput. Intell. AI Games, 2012

Initial Results from Co-operative Co-evolution for Automated Platformer Design.
Proceedings of the Applications of Evolutionary Computation, 2012

Mining Rules from Player Experience and Activity Data.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Introduction to special issue: Video games as research instruments.
Entertain. Comput., 2011

2010
Experiments in Objet Trouvé Browsing.
Proceedings of the International Conference on Computational Creativity, 2010

Video games as research instruments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Documentation and the users of digital resources in the humanities.
J. Documentation, 2009

Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior.
J. Assoc. Inf. Sci. Technol., 2009

2008
An examination of the physical and the digital qualities of humanities research.
Inf. Process. Manag., 2008

Special issue on digital libraries in the context of users' broader activities.
Inf. Process. Manag., 2008

The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work.
Inf. Process. Manag., 2008

2007
A library or just another information resource? A case study of users' mental models of traditional and digital libraries.
J. Assoc. Inf. Sci. Technol., 2007

Integrating Searching and Authoring in Mizar.
J. Autom. Reason., 2007

Creators, Composers and Consumers: Experiences of Designing a Digital Library.
Proceedings of the Human-Computer Interaction, 2007

Applying Graph Theory to Interaction Design.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

2006
Representing Aggregate Works in the Digital Library.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2006

2005
Constructing Induction Rules for Deductive Synthesis Proofs.
Proceedings of the Workshop on the Constructive Logic for Automated Software Engineering, 2005

Literate Proving: Presenting and Documenting Formal Proofs.
Proceedings of the Mathematical Knowledge Management, 4th International Conference, 2005

Automatic Critiques of Interface Modes.
Proceedings of the Interactive Systems, 2005

2004
Computer algebra in interface design research.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

MAUI: An Interface Design Tool Based on Matrix Algebra.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004

2003
Using and Parsing the Mizar Language.
Proceedings of the Mathematical Knowledge Management Symposium, 2003

On Dynamically Presenting a Topology Course.
Ann. Math. Artif. Intell., 2003

A Theoretical Analysis of Hierarchical Proofs.
Proceedings of the Mathematical Knowledge Management, Second International Conference, 2003

1999
Extensions to the Estimation Calculus.
Proceedings of the Logic Programming and Automated Reasoning, 6th International Conference, 1999


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