Angeliki Antoniou

According to our database1, Angeliki Antoniou authored at least 32 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
exhiSTORY: Smart exhibits that tell their own stories.
Future Generation Comp. Syst., 2018

Computing in the physical world engages students: impact on their attitudes and self-efficacy towards computer science through robotic activities.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

2017
Stimulation of reflection and discussion in museum visits through the use of social media.
Social Netw. Analys. Mining, 2017

Social network profiling for cultural heritage: combining data from direct and indirect approaches.
Social Netw. Analys. Mining, 2017

How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools.
TOCE, 2017

Personalized augmented reality experiences in museums using Google Cardboards.
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017

Exploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences.
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017

Formalization and Visualization of the Narrative for Museum Guides.
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2017

The CrossCult Knowledge Base: A Co-inhabitant of Cultural Heritage Ontology and Vocabulary Classification.
Proceedings of the New Trends in Databases and Information Systems, 2017

2016
Students teach students: Alternative teaching in Greek secondary education.
EAIT, 2016

Educational Robotics in the service of CSE: A study based on the PanHellenic competition.
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016

Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach.
Proceedings of the Late-breaking Results, 2016

Using social media to stimulate history reflection in cultural heritage.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Sound and kinesthesis in virtual environments: pilot experiment to compare physical and digital sound contradictions.
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016

Serious Games: Valuable Tools for Cultural Heritage.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

The Use of Semantics in the CrossCult H2020 Project.
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2016

2015
Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment.
IJVCSN, 2015

Matching or Crashing? Personality-based Team Formation in Crowdsourcing Environments.
CoRR, 2015

Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Micro-augmentations: situated calibration of a novel non-tactile, peripheral museum technology.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015

Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Towards a learning analytics platform for supporting the educational process.
Proceedings of the 5th International Conference on Information, 2014

2013
An approach for serious game development for cultural heritage: Case study for an archaeological site and museum.
JOCCH, 2013

Gaming and Cognitive Profiles for Recommendations in Museums.
Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, 2013

Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

User Profiling: Towards a Facebook Game that Reveals Cognitive Style.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2011
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games.
IJLT, 2011

2010
Modeling visitors' profiles: A study to investigate adaptation aspects for museum learning technologies.
JOCCH, 2010

2009
Meeting Visitors' Expectations - The Perceived Degree of Museumness.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
A Fast Pace Method for Involving Children in Edutainment-Technology Design.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008


  Loading...