Emmett Tomai

According to our database1, Emmett Tomai authored at least 30 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2021
A Study of Human Balance and Coordination Using a Head Mounted Display.
J. Comput. Inf. Sci. Eng., 2021

2018
Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game.
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2016
The AIIDE 2015 Workshop Program.
AI Mag., 2016

Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling.
Proceedings of the Interactive Storytelling, 2016

2015
A Gateway Game to Make Computational Problem Solving Accessible and Engaging (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

An evaluation of how changes to the introductory computer science course sequence impact student success.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
The impact of math preparedness on introductory programming (CS1) success (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

An examination of mathematics preparation for and progress through three introductory computer science courses.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Adapting in-game agent behavior by observation of players using learning behavior trees.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Exploring Abductive Event Binding for Opportunistic Storytelling.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Identification of Temporal Event Relationships in Biographical Accounts.
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, 2013

Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012

Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Adaptive quests for dynamic world change in MMORPGs.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Simulating Adaptive Quests for Increased Player Impact in MMORPGs.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Using analogical model formulation with sketches to solve Bennett Mechanical Comprehension Test problems.
J. Exp. Theor. Artif. Intell., 2011

Causality in Hundreds of Narratives of the Same Events.
Proceedings of the Intelligent Narrative Technologies IV, 2011

A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation.
Proceedings of the Intelligent Narrative Technologies IV, 2011

2010
Using narrative functions as a heuristic for relevance in story understanding.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

2009
Solving Geometric Analogy Problems Through Two-Stage Analogical Mapping.
Cogn. Sci., 2009

EA NLU: Practical Language Understanding for Cognitive Modeling.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment.
Proceedings of the Intelligent Narrative Technologies II, 2009

Steps Towards a Second Generation Learning by Reading System.
Proceedings of the Learning by Reading and Learning to Read, 2009

2008
An Integrated Reasoning Approach to Moral Decision-Making.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Machine Reading as a Cognitive Science Research Instrument.
Proceedings of the Machine Reading, 2007

Narrative Presentation and Meaning.
Proceedings of the Intelligent Narrative Technologies, 2007

2005
Solving Everyday Physical Reasoning Problems by Analogy Using Sketches.
Proceedings of the Proceedings, 2005

Analogical Learning of Visual/Conceptual Relationships in Sketches.
Proceedings of the Proceedings, 2005

2004
Open-Domain Sketch Understanding: The nuSketch Approach.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004


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