Mirjam Palosaari Eladhari

Orcid: 0000-0002-1444-5997

Affiliations:
  • Stockholm University, Sweden
  • University of Malta, Institute of Digital Games (former)
  • Gotland University, Visby, Sweden (former)


According to our database1, Mirjam Palosaari Eladhari authored at least 42 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control.
Int. J. Hum. Comput. Stud., 2023

INDCOR White Paper 0: Interactive Digital Narratives (IDNs) - A Solution to the Challenge of Representing Complex Issues.
CoRR, 2023

INDCOR white paper on the Design of Complexity IDNs.
CoRR, 2023

When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design.
Proceedings of the Interactive Storytelling, 2023

Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapy.
Proceedings of the Interactive Storytelling, 2023

Improving and Analyzing Sketchy High-Fidelity Free-Eye Drawing.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Interactive digital narrative (IDN) - new ways to represent complexity and facilitate digitally empowered citizens.
New Rev. Hypermedia Multim., October, 2022

Guest Editorial Special Issue on User Experience of AI in Games.
IEEE Trans. Games, 2022

Approaches Towards Novel Phenomena. a Reflection on Issues in IDN Research, Teaching and Practice.
Proceedings of the Interactive Storytelling, 2022

What Inspires Retellings - A Study of the Game Genshin Impact.
Proceedings of the Interactive Storytelling, 2022

Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning.
Proceedings of the 15th International Conference on Human System Interaction, 2022

2021
The Paradigm of Game System Building.
Trans. Digit. Games Res. Assoc., 2021

TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media.
Trans. Digit. Games Res. Assoc., 2021

Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work.
Proceedings of the Interactive Storytelling, 2021

2020
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives).
CoRR, 2020

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives.
Proceedings of the Interactive Storytelling, 2020

Tabletop Roleplaying Games as Procedural Content Generators.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Challenges of IDN Research and Teaching.
Proceedings of the Interactive Storytelling, 2019

2018
The Story Pile - Representing Story in the Board Game Mind Shadows.
Proceedings of the Interactive Storytelling, 2018

Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique.
Proceedings of the Interactive Storytelling, 2018

Tarot-based narrative generation.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Bleed-in, Bleed-out A Design Case in Board Game Therapy.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2016
PCG-Based Game Design Patterns.
CoRR, 2016

The AIIDE 2015 Workshop Program.
AI Mag., 2016

2015
AI-based Game Design Patterns.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

AI-based Games: Contrabot and What Did You Do?
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
The Mind Module - Using an Affectand Personality Computational Modelas a Game-Play Element.
IEEE Trans. Affect. Comput., 2014

Interweaving Story Coherence and Player Creativity through Story-Making Games.
Proceedings of the Interactive Storytelling, 2014

2013
Social Believability in Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Model of social believable NPCs for teacher training: Using Second Life.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Characterising action potential in virtual game worlds applied with the mind module.
PhD thesis, 2010

The Pataphysic Institute.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Emotional Attachments for Story Construction in Virtual Game Worlds.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Role-Playing Games: The State of Knowledge [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Good moods: outlook, affect and mood in dynemotion and the mind module.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Semi-autonomous avatars in world of minds: a case study of AI-based game design.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
Paper prototyping a pervasive game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

The soundtrack of your mind: mind music - adaptive audio for game characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Player Character Design Facilitating Emotional Depth in MMORPGs.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002


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