Joshua McCoy

Orcid: 0000-0002-3819-837X

According to our database1, Joshua McCoy authored at least 34 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exploring the Union Between Procedural Narrative and Procedural Content Generation.
Proceedings of the Interactive Storytelling, 2023

Towards an Agency-centered Ontology of Game Mechanics.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Sunset Valley: A Case Study in Computational Gossip.
Proceedings of the IEEE Conference on Games, 2023

2022
Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

HOAD: The Hanabi Open Agent Dataset.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

TileTerror: A System for Procedurally Generating 2D Horror Maps.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Design Considerations for Creating AI-based Gameplay.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2019
A framework for integrating architectural design patterns into PCG.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Enhancing wave function collapse with design-level constraints.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Non-player character personality and social connection generation.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Augmenting Character Path Planning with Layered Social Influences.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Loominary: Crafting Tangible Artifacts from Player Narrative.
Proceedings of the Twelfth International Conference on Tangible, 2018

Playable Experiences at AIIDE 2018.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2016
The AIIDE 2015 Workshop Program.
AI Mag., 2016

A Framework for Playable Social Dialogue.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Composing Social Interactions via Social Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Social Play in Non-Player Character Dialog.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Social Story Worlds With Comme il Faut.
IEEE Trans. Comput. Intell. AI Games, 2014

Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Evaluating Play Trace (Dis)similarity Metrics.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Prom Week: Designing past the game/story dilemma.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Prom Week.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Social Believability in Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
<i>Prom week</i>.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
<i>Prom Week</i>: social physics as gameplay.
Proceedings of the Foundations of Digital Games, 2011

Comme il Faut: A System for Authoring Playable Social Models.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
<i>Comme il Faut 2</i>: a fully realized model for socially-oriented gameplay.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

The Prom: An Example of Socially-Oriented Gameplay.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
An Integrated Agent for Playing Real-Time Strategy Games.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Facial type, expression, and viseme generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007


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