Jonathan P. Rowe

Orcid: 0000-0003-2038-9239

Affiliations:
  • North Carolina State University, USA


According to our database1, Jonathan P. Rowe authored at least 102 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Proceedings of the IEEE Conference on Games, 2023

SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Language Model-Based Player Goal Recognition in Open World Digital Games.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Language Modeling for Plan Generation in Game-Base Learning Environments.
Proceedings of the Workshop on Empowering Education with LLMs, 2023

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2023, 2023

2022
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

Investigating Student Interest and Engagement in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection.
Int. J. Artif. Intell. Educ., 2021

Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.
Proceedings of the Interactive Storytelling, 2021

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach.
Proceedings of the Challenges and Advances in Team Tutoring Workshop held in conjunction with the 22nd Artificial Intelligence in Education Conference (AIED 2021), 2021

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021

Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment.
Comput. Educ., 2020

Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Predictive Student Modeling in Educational Games with Multi-Task Learning.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019

Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Supporting Collaborative Problem Solving in a Game-Based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Intelligent Cognitive Assistants to Support Orchestration in CSCL.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Improving Sensor-Based Affect Detection with Multimodal Data Imputation.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Detecting and Addressing Frustration in a Serious Game for Military Training.
Int. J. Artif. Intell. Educ., 2018

High-Fidelity Simulated Players for Interactive Narrative Planning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Modeling Player Engagement with Bayesian Hierarchical Models.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
Int. J. Gaming Comput. Mediat. Simulations, 2017

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island.
Comput. Hum. Behav., 2017

Enhancing Student Models in Game-based Learning with Facial Expression Recognition.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Interactive Narrative Personalization with Deep Reinforcement Learning.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Is More Agency Better? The Impact of Student Agency on Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
The AIIDE 2015 Workshop Program.
AI Mag., 2016

Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Designing Story-Centric Games for Player Emotion: A Theoretical Perspective.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intell. AI Games, 2014

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Serious Games Get Smart: Intelligent Game-Based Learning Environments.
AI Mag., 2013

A Modular Reinforcement Learning Framework for Interactive Narrative Planning.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Goal Recognition with Markov Logic Networks for Player-Adaptive Games.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
Int. J. Artif. Intell. Educ., 2011

Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty.
Proceedings of the 4th International Conference on Educational Data Mining, 2011

Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Integrating Learning and Engagement in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

A framework for narrative adaptation in interactive story-based learning environments.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

STORYEVAL: An Empirical Evaluation Framework for Narrative Generation.
Proceedings of the Intelligent Narrative Technologies II, 2009

Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009

2008
Archetype-Driven Character Dialogue Generation for Interactive Narrative.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Toward intelligent support of authoring machinima media content: story and visualization.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

The effects of empathetic virtual characters on presence in narrative-centered learning environments.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Narrative Presence in Intelligent Learning Environments.
Proceedings of the Intelligent Narrative Technologies, 2007


  Loading...