Eric T. H. Luk

According to our database1, Eric T. H. Luk authored at least 18 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Virtual Training on Remote Piloting: A Mobile Drone Simulator for Empowering Beginning Learners to Practice Visual Line of Sight Operations.
Proceedings of the IEEE International Conference on Teaching, 2023

Students' Reflective Learning in the Prototyping Process in STEM Education.
Proceedings of the IEEE International Conference on Teaching, 2023

Incorporation of Robotics in AI Education: Barriers and Enablers as Perceived by K-12 Teachers.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2021
Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers' perspective through the ACE framework.
Interact. Learn. Environ., 2021

Work-in-Progress-Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Motivating Ethnic Minority Students in Hong Kong to Learn Chinese Culture with EduVenture VR.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

2019
Educational Use of Spherical Video-based Virtual Reality: A Preliminary Study from the Teacher Perspective.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

2017
Design-based research on teacher facilitation practices for serious gaming in formal schooling.
Res. Pract. Technol. Enhanc. Learn., 2017

Teachers' Concerns about Adopting Interactive Spherical Video-based Virtual Reality.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
Challenges in Flipping Hong Kong's Classrooms.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

2014
Design of MOOC for In-service Teacher Professional Development: A Case of Teachers' Refresher Training Course in Hong Kong.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Adopting EagleEye in Outdoor Exploratory Learning from the Teacher Perspective.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Dynamic Collective Mobile Gaming.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
An Integrated GPS-supported Outdoor Exploratory Educational System - EagleEye.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

2008
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.
Virtual Real., 2008

2006
Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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