Eugene M. Taranta II

Orcid: 0000-0001-5615-2597

Affiliations:
  • University of Central Florida, FL, USA


According to our database1, Eugene M. Taranta II authored at least 25 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Command and Control of a Large Scale Swarm Using Natural Human Interfaces.
Field Robotics, January, 2023

From Warfighting Needs to Robot Actuation: A Complete Rapid Integration Swarming Solution.
Field Robotics, January, 2023

Effects of Clutter on Egocentric Distance Perception in Virtual Reality.
CoRR, 2023

An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Effective 2D Stroke-based Gesture Augmentation for RNNs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation.
ACM Trans. Comput. Hum. Interact., 2021

DeepNAG: Deep Non-Adversarial Gesture Generation.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

2020
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks.
Proceedings of the 45th Graphics Interface Conference 2019, 2019


2018
A comparison of eye-head coordination between virtual and physical realities.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Code Park: A New 3D Code Visualization Tool.
Proceedings of the IEEE Working Conference on Software Visualization, 2017

Jackknife: A Reliable Recognizer with Few Samples and Many Modalities.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Dynamic Pen-Based Interface for Writing and Editing Complex Mathematical Expressions With Math Boxes.
ACM Trans. Interact. Intell. Syst., 2016

Streamlined and accurate gesture recognition with Penny Pincher.
Comput. Graph., 2016

A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A $-Family Friendly Approach to Prototype Selection.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2015
Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments.
ACM Trans. Interact. Intell. Syst., 2015

Math Boxes: A Pen-Based User Interface for Writing Difficult Mathematical Expressions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Penny pincher: a blazing fast, highly accurate $-family recognizer.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Macro 64-regions for uniform grids on GPU.
Vis. Comput., 2014


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