Mykola Maslych

Orcid: 0000-0001-7037-3513

According to our database1, Mykola Maslych authored at least 21 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Modernizing User Privacy Preference Measurement through GPPI: A GDPR-aligned Privacy Preference Item Bank.
CoRR, May, 2026

From One World to Another: Interfaces for Efficiently Transitioning Between Virtual Environments.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Towards Deeper Understanding of Natural User Interactions in Virtual Reality Based Assembly Tasks.
CoRR, August, 2025

Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study.
CoRR, January, 2025

From Alt-Tab to World-Snap: Exploring Different Metaphors for Swift and Seamless VR World Switching.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025



Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents.
Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025

2024
Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024

All Languages Matter: Evaluating LMMs on Culturally Diverse 100 Languages.
CoRR, 2024

Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality.
Proceedings of the 50th Graphics Interface Conference, 2024

Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Effective 2D Stroke-based Gesture Augmentation for RNNs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation.
ACM Trans. Comput. Hum. Interact., 2021

2020
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


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