Joseph J. LaViola Jr.

Orcid: 0000-0003-1186-4130

Affiliations:
  • University of Central Florida, Orlando, USA


According to our database1, Joseph J. LaViola Jr. authored at least 208 papers between 1997 and 2024.

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Bibliography

2024
Exploring Augmented Reality's Role in Enhancing Spatial Perception for Building Facade Retrofit Design for Non-experts.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Authoring Moving Parts of Objects in AR, VR and the Desktop.
Multimodal Technol. Interact., December, 2023

Investigating the Impact of Augmented Reality and BIM on Retrofitting Training for Non-Experts.
IEEE Trans. Vis. Comput. Graph., November, 2023

Command and Control of a Large Scale Swarm Using Natural Human Interfaces.
Field Robotics, January, 2023

Effects of Clutter on Egocentric Distance Perception in Virtual Reality.
CoRR, 2023

Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Effective 2D Stroke-based Gesture Augmentation for RNNs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review.
Sensors, 2022

Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

BIM Driven Retrofitting Design Evaluation of Building Facades.
Proceedings of the Symposium on Spatial User Interaction, 2022

Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making.
Proceedings of the 19th International Conference on Information Systems for Crisis Response and Management, 2022

The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Effects of Field of View on Egocentric Distance Perception in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation.
ACM Trans. Comput. Hum. Interact., 2021

Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the Literature.
Proc. ACM Hum. Comput. Interact., 2021

SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild.
CoRR, 2021

SHREC 2021: Skeleton-based hand gesture recognition in the wild.
Comput. Graph., 2021

Field of View Effect on Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

DeepNAG: Deep Non-Adversarial Gesture Generation.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Stakeholder Perceptions in the Context of Community Risk Reduction (CRR): Self-reported Hazards as Two-Way Communication Between First Responders and the Communities They Serve.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2021

Distance Perception with a Video See-Through Head-Mounted Display.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020

PhyAR: Determining the Utility of Augmented Reality for Physics Education in the Classroom.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

AffordIt!: A Tool for Authoring Object Component Behavior in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° Videos.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

ConcurrentHull: A Fast Parallel Computing Approach to the Convex Hull Problem.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Outside the Box: Contextualizing User Experience Challenges in Emergency Medical Technician (EMT) and Paramedic Workflows.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

AffordIt!: A Tool for Authoring Object Component Behavior in Virtual Reality.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Evaluation of Body-Referenced Graphical Menus in Virtual Environments.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height Preferences.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
A Sketch-Based System for Human-Guided Constrained Object Manipulation.
CoRR, 2019

A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Determining Design Requirements for AR Physics Education Applications.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Shoot-Out: Exploring HyperNEAT for an optimal Final-Third Approach in Robocup-2D Soccer.
Proceedings of the IEEE Latin American Conference on Computational Intelligence, 2019

DeepGRU: Deep Gesture Recognition Utility.
Proceedings of the Advances in Visual Computing, 2019

A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

First In, Left Out : Current Technological Limitations from the Perspective of Fire Engine Companies.
Proceedings of the 16th International Conference on Information Systems for Crisis Response and Management, 2019

Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019


2018
Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-77952-2, 2018

Using Animation to Enrich Learning Experience in Sketch-Based Physics Tutoring Systems.
Proceedings of the Designing for the User Experience in Learning Systems, 2018

3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Gemsketch: Interactive Image-Guided Geometry Extraction from Point Clouds.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A comparison of eye-head coordination between virtual and physical realities.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Exploring the Virtuality Continuum for Complex Rule-Set Education in the Context of Soccer Rule Comprehension.
Multimodal Technol. Interact., 2017

Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies.
IEEE Computer Graphics and Applications, 2017

Code Park: A New 3D Code Visualization Tool.
Proceedings of the IEEE Working Conference on Software Visualization, 2017

VR interactions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Multiwave: Complex Hand Gesture Recognition Using the Doppler Effect.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Exploring Multi-touch Contact Size for Z-Axis Movement in 3D Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Examining Interaction Modality Effects Toward Engagement in an Interactive Learning Environment.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Jackknife: A Reliable Recognizer with Few Samples and Many Modalities.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Structured Input Improves Usability and Precision for Solving Geometry-based Algebraic Problems.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Tablet-Based Math Tutor for Beginning Algebra.
Proceedings of the Revolutionizing Education with Digital Ink, 2016

A Dynamic Pen-Based Interface for Writing and Editing Complex Mathematical Expressions With Math Boxes.
ACM Trans. Interact. Intell. Syst., 2016

Streamlined and accurate gesture recognition with Penny Pincher.
Comput. Graph., 2016

A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A $-Family Friendly Approach to Prototype Selection.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

AnalyticalInk: An Interactive Learning Environment for Math Word Problem Solving.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

The Transreality Interaction Platform: Enabling Interaction across Physical and Virtual Reality.
Proceedings of the 2016 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2016

Multiwave: Doppler Effect Based Gesture Recognition in Multiple Dimensions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments.
ACM Trans. Interact. Intell. Syst., 2015

The WOZ Recognizer: A Wizard of Oz Sketch Recognition System.
ACM Trans. Interact. Intell. Syst., 2015

Natural User Interfaces for Adjustable Autonomy in Robot Control.
IEEE Computer Graphics and Applications, 2015

Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board.
IEEE Computer Graphics and Applications, 2015

The Influence of Multi-Touch Interaction on Procedural Training.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Context aware 3D gesture recognition for games and virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Math Boxes: A Pen-Based User Interface for Writing Difficult Mathematical Expressions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

DynoFighter: exploring a physical activity incentive mechanism to support exergaming.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Penny pincher: a blazing fast, highly accurate $-family recognizer.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Exploring 3D User Interface Technologies for Improving the Gaming Experience.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Plugging in and into code bubbles: the code bubbles architecture.
Softw. Pract. Exp., 2014

CSTutor: A Sketch-Based Tool for Visualizing Data Structures.
ACM Trans. Comput. Educ., 2014

An introduction to 3D gestural interfaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Mixed heuristic search for sketch prediction on chemical structure drawing.
Proceedings of the 11th International Symposium on Sketch-Based Interfaces and Modeling, 2014

Enhancing the robot avateering metaphor discreetly with an assistive agent and its effect on perception.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Exploring head tracked head mounted displays for first person robot teleoperation.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

A practical framework for constructing structured drawings.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Altering gameplay behavior using stereoscopic 3D vision-based video game design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring the usefulness of finger-based 3D gesture menu selection.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2013

IEEE Virtual Reality Conference 2013 [table of contents].
IEEE Trans. Vis. Comput. Graph., 2013

Markerless tracking and gesture recognition using polar correlation of camera optical flow.
Mach. Vis. Appl., 2013

Exploring the Trade-off Between Accuracy and Observational Latency in Action Recognition.
Int. J. Comput. Vis., 2013

3D Gesture classification with linear acceleration and angular velocity sensing devices for video games.
Entertain. Comput., 2013

Automatic 3D selection technique assignment using real-time scenario analysis.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Towards user-defined multi-touch gestures for 3D objects.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Evaluating performance benefits of head tracking in modern video games.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Plant Guild Composer: A Software System for Sustainability.
Proceedings of the 2nd International Workshop on Requirements Engineering for Sustainable Systems, 2013

Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

User perceptions of drawing logic diagrams with pen-centric user interfaces.
Proceedings of the Graphics Interface 2013, 2013

Exploring Minecraft as a conduit for increasing interest in programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Optimal 3D selection technique assignment using real-time contextual analysis.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Interactive 3D Model Acquisition and Tracking of Building Block Structures.
IEEE Trans. Vis. Comput. Graph., 2012

Dense and Dynamic 3D Selection for Game-Based Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

What if sustainability doesn't work out?
Interactions, 2012

Establishing a baseline for text entry for a multi-touch virtual keyboard.
Int. J. Hum. Comput. Stud., 2012

CSTutor: a pen-based tutor for data structure visualization.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

SetPad: A Sketch-Based Tool For Exploring Discrete Math Set Problems.
Proceedings of the 9th International Symposium on Sketch-Based Interfaces and Modeling, 2012

LogicPad: a pen-based application for visualization and verification of boolean algebra.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

PhysicsBook: a sketch-based interface for animating physics diagrams.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Code Bubbles: A practical working-set programming environment.
Proceedings of the 34th International Conference on Software Engineering, 2012

Evaluating user performance in 3D stereo and motion enabled video games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Inspiring creative constructivist play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Understanding user experience in stereoscopic 3D games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

QuickDraw: improving drawing experience for geometric diagrams.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Preface: A message from the symposium chairs.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
3D spatial interaction: applications for art, design, and science.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Now or Later: An Initial Exploration into User Perception ofMathematical Expression Recognition Feedback.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Measuring and reducing observational latency when recognizing actions.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

Wizard of Wii: toward understanding player experience in first person games with 3D gestures.
Proceedings of the Foundations of Digital Games, 2011

Evaluating the benefits of 3d stereo in modern video games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Teach me to dance: exploring player experience and performance in full body dance games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Mathematical Sketching: An Approach to Making Dynamic Illustrations.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Reflecting on the Design and Implementation Issues of Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

<i>Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009</i>.
Comput. Graph. Forum, 2010

The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces.
IEEE Computer Graphics and Applications, 2010

A ShortStraw-based algorithm for corner finding in sketch-based interfaces.
Comput. Graph., 2010

Foreword.
Comput. Graph., 2010

Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices.
Proceedings of the IEEE Virtual Reality Conference, 2010

Markerless tracking using Polar Correlation of camera optical flow.
Proceedings of the IEEE Virtual Reality Conference, 2010

Virtual Experience Test: A virtual environment evaluation questionnaire.
Proceedings of the IEEE Virtual Reality Conference, 2010

An introduction to 3D spatial interaction with video game motion controllers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software.
Proceedings of the Smart Graphics, 2010

A Pen-Based Tool for Visualizing Vector Mathematics.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Towards intelligent motion inferencing in mathematical sketching.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

A research demonstration of code bubbles.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Code bubbles: rethinking the user interface paradigm of integrated development environments.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Exploring strategies and guidelines for developing full body video game interfaces.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Early explorations of CAT: canine amusement and training.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Code bubbles: a working set-based interface for code understanding and maintenance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

RealNav: Exploring natural user interfaces for locomotion in video games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

Towards a handheld stereo projector system for viewing and interacting in virtual worlds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design.
ACM Trans. Comput. Hum. Interact., 2009

One Man Band: A 3D Gestural Interface for Collaborative Music Creation.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Interaction: interfaces, algorithms, and applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Understanding visual interfaces for the next generation of dance-based rhythm video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Revisiting ShortStraw ? Improving Corner Finding in Sketch-Based Interfaces.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

A Usability Evaluation of AlgoSketch: A Pen-Based Application for Mathematics.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

Shadow Buttons: Exposing WIMP Functionality While Preserving the Inking Surface in Sketch-Based Interfaces.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

An exploration of menu techniques using a 3D game input device.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Exploring 3D gestural interfaces for music creation in video games.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

GestureBar: improving the approachability of gesture-based interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Initial explorations into the user experience of 3D file browsing.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Poster: Evaluation of menu techniques using a 3D game input device.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: RealDance: An exploration of 3D spatial interfaces for dancing games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Input Devices.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Applications and Issues in Pen-Centric Computing.
IEEE Multim., 2008

Bringing VR and Spatial 3D Interaction to the Masses through Video Games.
IEEE Computer Graphics and Applications, 2008

MathPaper: Mathematical Sketching with Fluid Support for Interactive Computation.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

AlgoSketch: Algorithm Sketching and Interactive Computation.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

An Empirical Study in Pen-Centric User Interfaces: Diagramming.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Online recognition of handwritten mathematical expressions with support for matrices.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Evaluation of techniques for visualizing mathematical expression recognition results.
Proceedings of the Graphics Interface 2008 Conference, 2008

The Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

Poster: Effects of Head Tracking and Stereo on Non-Isomorphic 3D Rotation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
On Kalman Filtering With Nonlinear Equality Constraints.
IEEE Trans. Signal Process., 2007

A Practical Approach for Writer-Dependent Symbol Recognition Using a Writer-Independent Symbol Recognizer.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

Advances in Mathematical Sketching: Moving Toward the Paradigm's Full Potential.
IEEE Computer Graphics and Applications, 2007

An initial evaluation of MathPad<sup>2</sup>: A tool for creating dynamic mathematical illustrations.
Comput. Graph., 2007

Effects of Interaction-Display Offset on User Performance in Surround Screen Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Bibliography.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Mathematical sketching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Sketching and education.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

An Exploration of Interaction-Display Offset in Surround Screen Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

An Exploration of Non-Isomorphic 3D Rotation in Surround Screen Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Swordplay: Innovating Game Development through VR.
IEEE Computer Graphics and Applications, 2006

Sketching and gestures 101.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Welcome and introduction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Mathematical Sketching: A New Approach to Creating and Exploring Dynamic Illustrations.
PhD thesis, 2005

2004
MathPad<sup>2</sup>: a system for the creation and exploration of mathematical sketches.
ACM Trans. Graph., 2004

An empirical study into the robustness of split covariance addition (SCA) for human motion tracking.
Proceedings of the 2004 American Control Conference, 2004

2003
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

A comparison of unscented and extended Kalman filtering for estimating quaternion motion.
Proceedings of the American Control Conference, 2003

2002
Pop Through Button Devices for VE Navigation and Interaction.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
An Introduction to 3D User Interface Design.
Presence Teleoperators Virtual Environ., 2001

Hands-free multi-scale navigation in virtual environments.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

CavePainting: a fully immersive 3D artistic medium and interactive experience.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
A discussion of cybersickness in virtual environments.
ACM SIGCHI Bull., 2000

Immersive VR for Scientific Visualization: A Progress Report.
IEEE Computer Graphics and Applications, 2000

1999
A Multimodal Interface Framework for Using Hand Gestures and Speech in Virtual Environment Applications.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999

1997
Seamless Interaction in Virtual Reality.
IEEE Computer Graphics and Applications, 1997


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