Sumanta N. Pattanaik

Affiliations:
  • University of Central Florida, Orlando, USA


According to our database1, Sumanta N. Pattanaik authored at least 94 papers between 1990 and 2024.

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Bibliography

2024
Efficient Neural Representation of Volumetric Data using Coordinate-Based Networks.
CoRR, 2024

2023
Parametrization of Measured BRDF for Flexible Material Editing.
Proceedings of the Advances in Computer Graphics, 2023

2022
Reference Based Color Transfer for Medical Volume Rendering.
CoRR, 2022

Interpretable Disentangled Parametrization of Measured BRDF with β-VAE.
CoRR, 2022

Deep Learning Based Super-Resolution for Medical Volume Visualization with Direct Volume Rendering.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

2021
A combined scattering and diffraction model for elliptical hair rendering.
Comput. Graph. Forum, 2021

2020
Referenced Based Color Transfer for Medical Volume Rendering.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Application of the Transfer Matrix Method to Anti-reflective Coating Rendering.
Proceedings of the Advances in Computer Graphics, 2020

2017
GPU accelerated computation of Polarized Subsurface BRDF for Flat Particulate Layers.
CoRR, 2017

A theorem proving approach for automatically synthesizing visualizations of flow cytometry data.
BMC Bioinform., 2017

Robust and fully automated segmentation of mandible from CT scans.
Proceedings of the 14th IEEE International Symposium on Biomedical Imaging, 2017

Adversarial attacks on computer vision algorithms using natural perturbations.
Proceedings of the Tenth International Conference on Contemporary Computing, 2017

2016
Practical multispectral lighting reproduction.
ACM Trans. Graph., 2016

Visual Attention from a Graphics Point of View.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
SANJAY: Automatically synthesizing visualizations of flow cytometry data using decision procedures.
Proceedings of the 5th IEEE International Conference on Computational Advances in Bio and Medical Sciences, 2015

2014
Macro 64-regions for uniform grids on GPU.
Vis. Comput., 2014

Discrete ordinate method for polarized light transport solution and subsurface BRDF computation.
Comput. Graph., 2014

Computation of polarized subsurface BRDF for rendering.
Proceedings of the Graphics Interface 2014, 2014

2013
Visibility-driven progressive volume photon tracing.
Vis. Comput., 2013

A practical model for computing the BRDF of real world materials.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Parallel MDOM for light transport in participating media.
Proceedings of the Spring Conference on Computer Graphics, 2013

Green's function solution to subsurface light transport for BRDF computation.
Proceedings of the Spring Conference on Computer Graphics, 2013

Learning Individualized Facial Expressions in an Avatar with PSO and Tabu Search.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

2012
A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects.
IEEE Computer Graphics and Applications, 2012

Fusing geo-referenced images for urban scene.
Proceedings of the 15th International Conference on Information Fusion, 2012

Light Propagation Maps on Parallel Graphics Architectures.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2010
Real-time single scattering inside inhomogeneous materials.
Vis. Comput., 2010

High-Frequency Shadows for Real-Time Rendering of Trees.
J. Graphics, GPU, & Game Tools, 2010

Visibility Editing For All-Frequency Shadow Design.
Comput. Graph. Forum, 2010

High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (2. ed.).
Academic Press, ISBN: 978-0-12-374914-7, 2010

2009
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009

Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects.
IEEE Computer Graphics and Applications, 2009

Rendering Grass in Real Time with Dynamic Lighting.
IEEE Computer Graphics and Applications, 2009

Cross-modal affects of smell on the real-time rendering of grass.
Proceedings of the Spring Conference on Computer Graphics, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

BRDFLab: A general system for designing BRDFs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Radiosity.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Lighting.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting.
Comput. Graph. Forum, 2008

Rendering Trees with Indirect Lighting in Real Time.
Comput. Graph. Forum, 2008

Subsurface Texture Mapping.
IEEE Computer Graphics and Applications, 2008

2007
Caustics Mapping: An Image-Space Technique for Real-Time Caustics.
IEEE Trans. Vis. Comput. Graph., 2007

Temporal Radiance Caching.
IEEE Trans. Vis. Comput. Graph., 2007

Faster Relief Mapping using the Secant Method.
J. Graph. Tools, 2007

Interactive light transport editing for flexible global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Image-space particle emission.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions.
IEEE Computer Graphics and Applications, 2006

ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Fast approximation to spherical harmonics rotation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Rendering grass terrains in real-time with dynamic lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast approximation to spherical harmonic rotation.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Radiance Caching for Efficient Global Illumination Computation.
IEEE Trans. Vis. Comput. Graph., 2005

Real-Time Global Illumination on GPUs.
J. Graph. Tools, 2005

High-Dynamic-Range Still-Image Encoding in JPEG 2000.
IEEE Computer Graphics and Applications, 2005

A Novel Monte Carlo Noise Reduction Operator.
IEEE Computer Graphics and Applications, 2005

Monte Carlo Noise Reduction Using Bayesian Method in Wavelet domain.
Proceedings of the 2nd International Conference on Vision, Video, and Graphics, 2005

High dynamic range imaging and image-based lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Improved radiance gradient computation.
Proceedings of the Spring Conference on Computer Graphics, 2005

Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

A Simple Spatial Tone Mapping Operator for High Dynamic Range Images.
Proceedings of the 13th Color and Imaging Conference, 2005

Fast Algorithm for Completion of Digital Photographs with Natural Scenes.
Proceedings of the 13th Color and Imaging Conference, 2005

Real-time rendering of realistic-looking grass.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
High dynamic range imaging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Adaptive mesh subdivision for precomputed radiance transfer.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

A Novel Hemispherical Basis for Accurate and Efficient Rendering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Color appearance models and dynamic range reduction.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images.
Vis. Comput., 2003

High Dynamic Range Image Display Using Level Set Framework.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Local adaptation luminance via segmentation and assimilation.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Attention guided MPEG compression for computer animations.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Physiologically-Based Modeling and Visualization of Deformable Lungs.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Using Perceptual Texture Masking for Efficient Image Synthesis.
Comput. Graph. Forum, 2002

Adaptive gain control for high dynamic range image display.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

2001
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments.
ACM Trans. Graph., 2001

2000
Time-dependent visual adaptation for fast realistic image display.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
A Perceptually Based Physical Error Metric for Realistic Image Synthesis.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Multiscale Model of Adaptation, Spatial Vision and Color Appearance.
Proceedings of the 6th Color and Imaging Conference, 1998

1997
A framework for realistic image synthesis.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A model of visual masking for computer graphics.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Validation of Global Illumination Simulations through CCD Camera Measurements.
Proceedings of the 5th Color and Imaging Conference, 1997

1996
Computation of Higher Order Illumination with a Non-Deterministic Approach.
Comput. Graph. Forum, 1996

A Model of Visual Adaptation for Realistic Image Synthesis.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Adjoint Equations and Random Walks for Illumination Computation.
ACM Trans. Graph., 1995

Linear Radiosity with Error Estimation.
Proceedings of the Rendering Techniques '95, 1995

Interactive Walk-through Using Particle Tracing.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Fast Wavelet Radiosity Method.
Comput. Graph. Forum, 1994

1993
Computation of global illumination in a participating medium by monte carlo simulation.
Comput. Animat. Virtual Worlds, 1993

The Potential Equation and Importance in Illumination Computations.
Comput. Graph. Forum, 1993

Efficient potential equation solutions for global illumination computation.
Comput. Graph., 1993

The Mathematical Framework of Adjoint Equations for Illumination Computation.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1990
Multidimensional illumination functions for visualization of complex 3D environments.
Comput. Animat. Virtual Worlds, 1990


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