Flavio Manganello

Orcid: 0000-0001-7584-939X

According to our database1, Flavio Manganello authored at least 16 papers between 2009 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Scoping Review on the Role of Learning Analytics in Assessing and Fostering Creativity in Educational Contexts.
J. Learn. Anal., 2025

2024
Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research.
Digit., June, 2024

2023
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2023

2022
A Study on Teachers' Design Choices Regarding Online Collaborative Learning.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development.
Int. J. Distance Educ. Technol., 2021

2020
Co-creation in the Design of Technology Enhanced Learning: Teachers? Beliefs versus Practices.
IxD&A, 2020

The distant Horizon: Investigating the relationship between social sciences academic research and game development.
Entertain. Comput., 2020

2019
Self-Regulated Learning for Web-Enhanced Control Engineering Education.
J. Educ. Technol. Soc., 2019

Meeting players where they are: Digital games and learning ecologies.
Br. J. Educ. Technol., 2019

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Games and Learning: Potential and Limitations from the Players' Point of View.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Library Not Found - The Disconnect between Gaming Research and Development.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Supporting teachers' self- reflection and professional development with gamification.
Proceedings of the 7th Workshop on Awareness and Reflection in Technology Enhanced Learning co-located with the 12th European Conference on Technology Enhanced Learning (EC-TEL 2017), 2017

2013
PKS: An Ontology-based Learning Construct for Lifelong Learners.
J. Educ. Technol. Soc., 2013

2010
Constructivist Instruction: Success or Failure? (Book Review).
J. Educ. Technol. Soc., 2010

2009
Online Synchronous Instruction: Challenges and Solutions.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


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