Donatella Persico

Orcid: 0000-0003-4574-0427

According to our database1, Donatella Persico authored at least 38 papers between 1994 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
A Study on Teachers' Design Choices Regarding Online Collaborative Learning.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development.
Int. J. Distance Educ. Technol., 2021

Guest Editorial Challenges to the Educational Field - Part II: Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

2020
Co-creation in the Design of Technology Enhanced Learning: Teachers? Beliefs versus Practices.
IxD&A, 2020

The Effects of the Covid-19 Pandemic on Italian Learning Ecosystems: the School Teachers' Perspective at the steady state.
IxD&A, 2020

Guest Editorial: Challenges to the Educational Field: Digital Competence the Emperor has no Clothes: The COVID-19 Emergency and the Need for Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Games as (Not) Culture: A Critical Policy Analysis of the Economic Agenda of Horizon 2020.
Games Cult., 2020

The distant Horizon: Investigating the relationship between social sciences academic research and game development.
Entertain. Comput., 2020

2019
Meeting players where they are: Digital games and learning ecologies.
Br. J. Educ. Technol., 2019

The 4Ts Game to Develop Teachers' Competences for the Design of Collaborative Learning.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
An Integrated Environment for Learning Design.
Frontiers ICT, 2018

Teachers as designers of TEL interventions.
Br. J. Educ. Technol., 2018

Games and Learning: Potential and Limitations from the Players' Point of View.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Library Not Found - The Disconnect between Gaming Research and Development.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development.
Comput. Educ., 2017

Designing Collaborative Learning Activities with an Augmented LD Tool.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Supporting teachers' self- reflection and professional development with gamification.
Proceedings of the 7th Workshop on Awareness and Reflection in Technology Enhanced Learning co-located with the 12th European Conference on Technology Enhanced Learning (EC-TEL 2017), 2017

2016
Gamifying teacher professional development: an experience with collaborative learning design.
IxD&A, 2016

2015
Methodological approaches in MOOC research: Retracing the myth of Proteus.
Br. J. Educ. Technol., 2015

Informing learning design with learning analytics to improve teacher inquiry.
Br. J. Educ. Technol., 2015

2014
Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence.
Comput. Hum. Behav., 2014

Adapting the Technology Acceptance Model to evaluate the innovative potential of e-learning systems.
Comput. Hum. Behav., 2014

Supporting Self-regulated Learning Through Digital Badges: A Case Study.
Proceedings of the New Horizons in Web Based Learning, 2014

2013
Boosting Innovation in an Italian Online University.
Int. J. Online Pedagog. Course Des., 2013

2012
Innovation and Sustainability in Higher Education: Lessons Learnt from the Case Study of an Online University.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012

Innovation and Sustainability in Education.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012

2011
Structuring CSCL Through Collaborative Techniques and Scripts.
Int. J. Online Pedagog. Course Des., 2011

2009
Design patterns for monitoring and evaluating CSCL processes.
Comput. Hum. Behav., 2009

2008
Detecting Self-Regulated Learning in Online Communities by Means of Interaction Analysis.
IEEE Trans. Learn. Technol., 2008

An approach to digital literacy for adults: the EuNIC proposal.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Using Interaction Analysis to Reveal Self-Regulated Learning in Virtual Communities.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

2007
Online or face-to-face? Experimenting with different techniques in teacher training.
J. Comput. Assist. Learn., 2007

2000
Managing the change from face-to-face to distance training for SMEs.
Comput. Educ., 2000

1999
Collaborative Development and Joint Delivery of Telematics Based Courses Across Europe.
Proceedings of WebNet 99, 1999

1998
EuMedea: A European Online Course to Train European Teachers in Environmental Education.
Proceedings of the Teleteaching '98 - Distance Learning, 1998

1997
Methodological Constants in Courseware Design.
Br. J. Educ. Technol., 1997

1994
Teaching Logic with(out) Prolog.
Proceedings of the ICLP 1994 Workshop W11: Logic Programming and Education, 1994


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