Francisco Jesús Rodríguez-Sedano

Orcid: 0000-0001-5909-1566

According to our database1, Francisco Jesús Rodríguez-Sedano authored at least 29 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
The Digital Twin Paradigm Applied to Soil Quality Assessment: A Systematic Literature Review.
Sensors, January, 2023

2022
Applying Natural Language Processing to Teamwork - A New Dashboard for CTMTC Methodology.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022

2021
Assessing the individual acquisition of teamwork competence by exploring students' instant messaging tools use: the WhatsApp case study.
Univers. Access Inf. Soc., 2021

Systematic Literature Review of Realistic Simulators Applied in Educational Robotics Context.
Sensors, 2021

Your Teammate Just Sent You a New Message! The Effects of Using Telegram on Individual Acquisition of Teamwork Competence.
Int. J. Interact. Multim. Artif. Intell., 2021

Fostering STEAM through challenge-based learning, robotics, and physical devices: A systematic mapping literature review.
Comput. Appl. Eng. Educ., 2021

Using Educational Robotic Exoskeleton for the Acquisition of Cross-Curricular Competences in Higher Education.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

RoboSTEAM project the pilot phases.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
Dataset for systematic mapping literature about STEAM through Challenge-Based Learning, Robotics and Physical Devices.
Dataset, September, 2020

Analysing the Computational Competences Acquired by K-12 Students When Lectured by Robotic and Human Teachers.
Int. J. Soc. Robotics, 2020

Adaption of RoboSTEAM Project to the Pandemic Situation.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

A Learning Analytics tool for the analysis of students' Telegram messages in the context of teamwork virtual activities.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

SUFFER - SimUlation Framework for Education in Robotics.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

SUFFER: A Cloud System for Teaching Labs in Distance Education.
Proceedings of the 22th International Symposium on Computers in Education, 2020

Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study.
Univers. Access Inf. Soc., 2019

Enhancing Students' Academic Performance through Teamwork and Classroom Response Systems: Case Study with Chinese Students.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Prediction of academic success through interaction with version control systems.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Analyzing Students' WhatsApp Messages to Evaluate the Individual Acquisition of Teamwork Competence.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

2018
May I teach you? Students' behavior when lectured by robotic vs. human teachers.
Comput. Hum. Behav., 2018

Model for Evaluating Student Performance Through Their Interaction With Version Control Systems.
Proceedings of the Learning Analytics Summer Institute Spain 2018, 2018

Measuring Teamwork Competence Development in a Multidisciplinary Project Based Learning Environment.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Promoting Computational Thinking in K-12 students by applying unplugged methods and robotics.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Interface Design of Haptic Feedback on Teleoperated System.
Proceedings of the ROBOT 2017: Third Iberian Robotics Conference, 2017

The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Evaluation of teamwork competence acquisition by using CTMTC methodology and learning analytics techniques.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Analysing the attitude of students towards robots when lectured on programming by robotic or human teachers.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016


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