Françoise Decortis

According to our database1, Françoise Decortis authored at least 20 papers between 1992 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Prototyping a <i>designerly learning</i> through authentic making activities in elementary classrooms.
Int. J. Child Comput. Interact., 2018

Participatory design for narrative and creative activity with 9-11 years old children from a perspective of activity ergonomics.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Showing and discussing activity in high-risk industries: drawing as an intermediary object.
Proceedings of the 16th Ergo'IA "Ergonomie Et Informatique Avancée" Conference, 2018

2017
Toward a Socio-Cultural Perspective on "Making": Pupils' Journey through Materials, People and Places.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Determinants and experience of the takeover of an autonomous vehicle.
Proceedings of the 15th Ergo'IA "Ergonomie Et Informatique Avancée" Conference, 2016

2014
"Once upon a time, there was a fairy who walked in paradise": the child finalised, mediated and creative narrative activity.
Int. J. Arts Technol., 2014

2013
Interactive technologies that enhance children's creativity.
Proceedings of the Interaction Design and Children 2013, 2013

2010
Space and places: when interacting with and in physical space becomes a meaningful experience.
Pers. Ubiquitous Comput., 2010

2009
Cultural coding and de-coding as ways of participation: digital media for marginalized young people.
Proceedings of the Interaction Design and Children, 2009

2008
Social inclusion and creative expressions using non-digital artefacts: a case study on pinholes.
Proceedings of the ECCE 2008, 2008

Semiotics artifacts, space and community: a case study on pinholes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Kids story "writers": POGO, Tell-Tale, Sprite.
Proceedings of the Interaction Design and Children, 2007

2005
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2003
Media composition and narrative performance at school.
J. Comput. Assist. Learn., 2003

Mediating effects of active and distributed instruments on narrative activities.
Interact. Comput., 2003

Traveling Narrative and Mediated Instruments.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
New Active Tools for Supporting Narrative Structures.
Pers. Ubiquitous Comput., 2002

2000
Activity theory, cognitive ergonomics and distributed cognition: three views of a transport company.
Int. J. Hum. Comput. Stud., 2000

1992
COSIMO: A cognitive simulation model of human decision making and behavior in accident management of complex plants.
IEEE Trans. Syst. Man Cybern., 1992


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