Patrizia Marti

Orcid: 0000-0002-2448-8747

Affiliations:
  • University of Siena, Italy
  • Eindhoven University of Technology, The Netherlands


According to our database1, Patrizia Marti authored at least 79 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Grand challenges in human-food interaction.
Int. J. Hum. Comput. Stud., March, 2024

2022
Special issue on "drones as enablers of novel services: operational and technology challenges".
Pers. Ubiquitous Comput., 2022

2021
Enabling inner creativity to surface: the design of an inclusive handweaving loom to promote self-reliance, autonomy and wellbeing.
Behav. Inf. Technol., 2021

BIT Special Issue ECCE2021 Editorial.
Behav. Inf. Technol., 2021

Balancing guidance and flexibility in the design of an inclusive handweaving loom: Balancing guidance and flexibility.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Touching virtual objects in mid-air: a study on shape recognition.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Sustainable Fitness.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

2020
Tangible interactions in Virtual Reality environments.
Proceedings of the 4th European Tangible Interaction Studio, 2020

2019
Poetry as a cross-cultural analysis and sensitizing tool in design.
AI Soc., 2019

Is Deafness a Disability?: Designing Hearing Aids Beyond Functionality.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

The future of computing and food: extended abstract.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Experience over time: evaluating the experience of use of a squeezable interface in the medium term.
Multim. Tools Appl., 2017


2016
Preface.
IxD&A, 2016

Data-Enabled Design for Social Change: Two Case Studies.
Future Internet, 2016

Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Itinerarium: Co-designing A Tangible Journey Through History.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

Gaming Archaeology: Playful Learning for Children With Different Abilities.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016


2015
Embodying culture: Interactive installation on women's rights.
First Monday, 2015

Social and empathic behaviours: Novel interfaces and interaction modalities.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Game of Stimuli: an Exploratory Tangible Interface Designed for Autism.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

Evaluating the Experience of Use of a Squeezable Interface.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Remixing playware.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Ballade of Women: The Expedition.
Proceedings of The International Symposium on Pervasive Displays, 2014

Rapping dyslexia: learning rhythm, rhyme and flow in dyslexic children.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Engaging older people with participatory design.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

In Praise of Beauty and Enchantment: Setting the Scenery of Respectful Design.
Proceedings of the 2014 Mulitmedia, 2014

Exploring movement qualities in reciprocal engagement.
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

Expression-rich communication through a squeezable device.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

2013
Assistive technology design and development for acceptable robotics companions for ageing years.
Paladyn J. Behav. Robotics, 2013

Shaping empathy through perspective taking.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Accompany: Acceptable robotiCs COMPanions for AgeiNG Years - Multidimensional aspects of human-system interactions.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Instilling cultural values through bodily engagement with human rights.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Dreamy eyes: exploring dynamic expression in human-system interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The legal case.
Proceedings of the International Conference on Application and Theory of Automation in Command and Control Systems, 2013

2012
Preface.
IxD&A, 2012

Squeeze me: gently please.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Smart material interfaces: a material step to the future.
Proceedings of the International Conference on Multimodal Interaction, 2012

2011
Robots as social mediators for children with Autism - A preliminary analysis comparing two different robotic platforms.
Proceedings of the 1st International Conference on Development and Learning and on Epigenetic Robotics, 2011

'Make it move': playing cause and effect games with a robot companion for children with cognitive disabilities.
Proceedings of the ECCE 2011, 2011

Bringing aesthetically-minded design to devices for disabilities.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Designing complexity in context: Light through Culture.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

2010
Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials.
Int. J. Hum. Comput. Stud., 2010

Bringing playfulness to disabilities.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

A robot companion for inclusive games: A user-centred design perspective.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
The Role of Modular Robotics in Mediating Nonverbal Social Exchanges.
IEEE Trans. Robotics, 2009

Expressiveness in Human-Robot Interaction.
IxD&A, 2009

Exploring play styles with a robot companion.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Designing modular robotic playware.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Designing Interaction for Next Generation Personal Computing.
Proceedings of the Human-Computer Interaction, 2009

Critical Interaction Analysis in the Flight Deck.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

Creative interactive play for disabled children.
Proceedings of the Interaction Design and Children, 2009

2007
Envisioning Probe Kit: Creativity and Storytelling to Capture the Inner Thoughts of People.
Proceedings of the Human-Computer Interaction, 2007

Coupling the Digital and the Physical in Therapeutic Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Modular Robotics for Novel Tools in Dementia Treatment.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

Interpretative Dynamics in Human Robot Interaction.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

End-user composition and re-use of technologies in the Neonatal Intensive Care Unit.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Active surfaces: a novel concept for end-user composition.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Tacit knowledge and frugal artifacts: a challenge for technology mediated collaboration.
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics, 2006

2005
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Designing manipulative technologies for children with different abilities.
Artif. Life Robotics, 2005

Experiencing the flow: design issues in human-robot interaction.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

Palpable time for heterogeneous care communities.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

2004
Emotional Constructions in Ambient Intelligence Environments.
Intelligenza Artificiale, 2004

On presence.
Cogn. Technol. Work., 2004

2003
Media composition and narrative performance at school.
J. Comput. Assist. Learn., 2003

2001
Situated Interaction in Art.
Pers. Ubiquitous Comput., 2001

Design for Art and Leisure.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

1999
HIPS: Hyper-Interaction within Physical Space.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1997
Erratum HCI in Italy: Task-Centred Design, Turning Task Modelling into Design.
ACM SIGCHI Bull., 1997

Location Aware Mobile Interactive Guides: Usability Issues.
Proceedings of the Museum Interactive Multimedia: Cultural Heritage Systems Design and Interfaces. Selected Papers from the Fourth International Conference on Hypermedia and Interactivity in Museums, 1997

From System Evaluation to Service Redesign: A Case Study.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Task-centred design.
ACM SIGCHI Bull., 1996


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