Elisa Rubegni

Orcid: 0000-0002-6375-7604

According to our database1, Elisa Rubegni authored at least 67 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
"When I'm writing a story, I am really good" Exploring the use of digital storytelling technology at home.
Int. J. Child Comput. Interact., December, 2023

The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation.
Proc. ACM Hum. Comput. Interact., 2023

"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects.
Proceedings of the Seventeenth International Conference on Tangible, 2023


Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

"The Toy Shop", a mobile application for detecting and mitigating gender stereotypical thinking in children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Sixty Percent: A Proactive Approach to Developing a Security-Conscious Mindset in Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Child-display interaction: Lessons learned on touchless avatar-based large display interfaces.
Pers. Ubiquitous Comput., 2022

Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children.
Int. J. Hum. Comput. Stud., 2022

A systematic survey on embodied cognition: 11 years of research in child-computer interaction.
Int. J. Child Comput. Interact., 2022

Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Exploring Failures in Child-Computer Interaction.: Shifting the paradigm from "failures need to be hidden" to "failure is a learning opportunity".
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Designing a Digital StoryTelling platform to detect gender stereotypes.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity.
Proc. ACM Hum. Comput. Interact., 2021

"The girl who wants to fly": Exploring the role of digital technology in enhancing dialogic reading.
Int. J. Child Comput. Interact., 2021

2020
Advancements on Child-Computer Interaction research: Contributions from IDC 2018.
Int. J. Child Comput. Interact., 2020

Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Collaborative comic-based digital storytelling with primary school children.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Editorial special issue on assumptions about the concept of childhood and the roles of children in design.
Int. J. Child Comput. Interact., 2019

Child-display interaction: exploring avatar-based touchless gestural interfaces.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Comic-based Digital Storytelling with Primary School Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Detecting Gender Stereotypes in Children Digital StoryTelling.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Child-computer interaction, ubiquitous technologies, and big data.
Interactions, 2018

A comparative study into how pupils can play different roles in co-design activities.
Int. J. Child Comput. Interact., 2018

How to Design a Digital Storytelling Authoring Tool for Developing Pre-Reading and Pre-Writing Skills.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Happily ever after? Gender Stereotypes in Stories.
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, 2018

2016
Developing a Networked Public Display System.
IEEE Pervasive Comput., 2016

The TRiTS model: teacher roles in introducing digital technology into a school curriculum.
Cogn. Technol. Work., 2016

A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Evaluating Engagement in Reading: Comparing Children and Adult Assessors.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

How Many Roles Can Children Play?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Supporting creativity in designing story authoring tools.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Integrating digital storytelling in formal educational settings: a design framework.
Int. J. Arts Technol., 2014

Fiabot!: design and evaluation of a mobile storytelling application for schools.
Proceedings of the IDC '14, 2014

Design guidelines for more engaging electronic books: insights from a cooperative inquiry study.
Proceedings of the IDC '14, 2014

2013
Social networked displays: integrating networked public displays with social media.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Control and scheduling interface for public displays.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Modelling the role of teachers in introducing portable technology to the school curriculum.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

Back-of-device authentication on smartphones.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design recommendations for the development of a digital storytelling mobile application.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Interactive technologies that enhance children's creativity.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Designing "interacting places" for a student community using a communicative ecology approach.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

Understanding reading experience to inform the design of ebooks for children.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
CATS: using scenario dramatization to rapidly design public displays for stimulating community interaction.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
A format to design narrative multimedia applications for cultural heritage communication.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Comparing canonical and digital-based narrative activities in a formal educational setting.
Proceedings of the Interaction Design and Children, 2010

2009
Why Here and Now.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Drama prototyping for the design of urban interactive systems for children.
Proceedings of the Interaction Design and Children, 2009

2008
Accessibility for Blind Users: An Innovative Framework.
Proceedings of the Computers Helping People with Special Needs, 2008

OneThousandAndOneStories: a format for multichannel multimedia narratives.
Proceedings of the ECCE 2008, 2008

Wi-Wave: urban furniture for browsing internet contents in public spaces.
Proceedings of the ECCE 2008, 2008

2007
Using personal objects as tangible interfaces for memory recollection and sharing.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Wi-roni: a gesture tangible interface for experiencing internet content in public spaces.
Proceedings of the 2007 workshop on Tagging, 2007

Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Mobile applications for helping users to keep track of their travel experience.
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007

2006
3is Learning objects: organization of knowledge through the capture of narrative structures.
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics, 2006

2003
Conceptual Architecture for Mobility Context.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2001
Design concepts for learning spatial relationships.
Proceedings of the Nineteenth Annual International Conference of Computer Documentation: Communicating in the New Millennium, 2001


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