G. Drew Kessler

According to our database1, G. Drew Kessler authored at least 18 papers between 1995 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Augmented Reality Driving Using Semantic Geo-Registration.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2014
Virtual Environment Models.
Proceedings of the Handbook of Virtual Environments, 2014

2007
PRISM interaction for enhancing control in immersive virtual environments.
ACM Trans. Comput. Hum. Interact., 2007

2006
Connecting the Dots: Simple Text Input in Immersive Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
Leaving the World Behind: Supporting Group Collaboration Patterns in a Shared Virtual Environment for Product Design.
Presence Teleoperators Virtual Environ., 2005

Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments.
Presence Teleoperators Virtual Environ., 2004

2003
Shared Simple Virtual Environment: An Object-Oriented Framework for Highly Interactive Group Collaboration.
Proceedings of the 7th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2003), 2003

2002
DEMIS: a dynamic event model for interactive systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

GroupMorph: : a group collaboration mode approach to shared 3D virtual environments for product design.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
CIMEL: constructive, collaborative inquiry-based multimedia E-learning.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001

2000
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications.
Presence Teleoperators Virtual Environ., 2000

1999
A Framework for Interactors in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

1998
RAVEL, a support system for the development of distributed, multi-user VE applications.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1996
Virtually conquering fear of flying.
IEEE Computer Graphics and Applications, 1996

A Network Communication Protocol for Distributed Virtual Environment Systems.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

A Virtual Airplane for Fear of Flying Therapy.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Evaluation of the CyberGlove as a Whole-Hand Input Device.
ACM Trans. Comput. Hum. Interact., 1995


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