Kadi Bouatouch

According to our database1, Kadi Bouatouch authored at least 102 papers between 1987 and 2024.

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Bibliography

2024
Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters.
IEEE Trans. Vis. Comput. Graph., July, 2024

2023
HDR-LFNet: Inverse tone mapping using fusion network.
Comput. Graph., August, 2023

2022
Gaussian Process for Radiance Functions on the Sphere.
Comput. Graph. Forum, 2022

Foreword to the special section on Recent Advances in Graphics and Interaction.
Comput. Graph., 2022

2021
Extensible Spherical Fibonacci Grids.
IEEE Trans. Vis. Comput. Graph., 2021

Example-Based Colour Transfer for 3D Point Clouds.
Comput. Graph. Forum, 2021

2020
Spectral Analysis of Quadrature Rules and Fourier Truncation-Based Methods Applied to Shading Integrals.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Context in Photo Albums: Understanding and Modeling User Behavior in Clustering and Selection.
ACM Trans. Appl. Percept., 2019

Optimal Sample Weights for Hemispherical Integral Quadratures.
Comput. Graph. Forum, 2019

2018
Transformation of the Multivariate Generalized Gaussian Distribution for Image Editing.
IEEE Trans. Vis. Comput. Graph., 2018

Multi-purpose bi-local CAT-based guidance filter.
Signal Process. Image Commun., 2018

Efficient inverse transform methods for VPL selection in global illumination.
Multim. Tools Appl., 2018

Image Selection in Photo Albums.
Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Transformation of the Beta Distribution for Color Transfer.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
High-dynamic-range image recovery from flash and non-flash image pairs.
Vis. Comput., 2017

A Spatial Target Function for Metropolis Photon Tracing.
ACM Trans. Graph., 2017

Perceptual metric for color transfer methods.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Context-aware clustering and assessment of photo collections.
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017

2016
A radiance cache method for highly glossy surfaces.
Vis. Comput., 2016

A Virtual Director Using Hidden Markov Models.
Comput. Graph. Forum, 2016

Shape and Reflectance from RGB-D Images using Time Sequential Illumination.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Automatic light compositing using rendered images.
Proceedings of the Digital Media Industry & Academic Forum, 2016

2015
Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79567-1, 2015

Style-aware robust color transfer.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2014
Zonal brightness coherency for video tone mapping.
Signal Process. Image Commun., 2014

Discrete ordinate method for polarized light transport solution and subsurface BRDF computation.
Comput. Graph., 2014

A Virtual Director Inspired by Real Directors.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Light Beam Tracing for Multi-Bounce Specular and Glossy Transport Paths.
Proceedings of the Southern African Institute for Computer Scientist and Information Technologists Annual Conference 2014, 2014

Automatic Aesthetics-based Lighting Design with Global Illumination.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Motion-guided quantization for video tone mapping.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Computation of polarized subsurface BRDF for rendering.
Proceedings of the Graphics Interface 2014, 2014

Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Visibility-driven progressive volume photon tracing.
Vis. Comput., 2013

A Spherical Gaussian Framework for Bayesian Monte Carlo Rendering of Glossy Surfaces.
IEEE Trans. Vis. Comput. Graph., 2013

Spherical Fibonacci Point Sets for Illumination Integrals.
Comput. Graph. Forum, 2013

Green's function solution to subsurface light transport for BRDF computation.
Proceedings of the Spring Conference on Computer Graphics, 2013

Numerical verification of bidirectional reflectance distribution functions for physical plausibility.
Proceedings of the 2013 South African Institute for Computer Scientists and Information Technologists, 2013

Impact of temporal coherence-based Tone Mapping on video compression.
Proceedings of the 21st European Signal Processing Conference, 2013

2012
Toward automatic GIS-video initial registration - And application to buildings textures computation.
Ann. des Télécommunications, 2012

Progressive volume photon tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Light Propagation Maps on Parallel Graphics Architectures.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2011
Adaptive records for volume irradiance caching.
Vis. Comput., 2011

Adaptive Records for Irradiance Caching.
Comput. Graph. Forum, 2011

Improving Performance and Accuracy of Local PCA.
Comput. Graph. Forum, 2011

Extending Backward Polygon Beam Tracing to Glossy Scattering Surfaces.
Comput. Graph. Forum, 2011

2010
High-Frequency Shadows for Real-Time Rendering of Trees.
J. Graphics, GPU, & Game Tools, 2010

Exploring the use of glossy light volumes for interactive global illumination.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Image-Based Modeling of the Human Eye.
IEEE Trans. Vis. Comput. Graph., 2009

A Directional Occlusion Shading Model for Interactive Direct Volume Rendering.
Comput. Graph. Forum, 2009

Spatial Directional Radiance Caching.
Comput. Graph. Forum, 2009

A Bayesian Monte Carlo Approach to Global Illumination.
Comput. Graph. Forum, 2009

Rendering Grass in Real Time with Dynamic Lighting.
IEEE Computer Graphics and Applications, 2009

2008
Photon-driven Irradiance Cache.
Comput. Graph. Forum, 2008

Rendering Trees with Indirect Lighting in Real Time.
Comput. Graph. Forum, 2008

Subsurface Texture Mapping.
IEEE Computer Graphics and Applications, 2008

Making radiance and irradiance caching practical: adaptive caching and neighbor clamping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Temporal Radiance Caching.
IEEE Trans. Vis. Comput. Graph., 2007

Anatomically accurate modeling and rendering of the human eye.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

GPS, GIS and Video Registration for Building Reconstruction.
Proceedings of the International Conference on Image Processing, 2007

2006
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Fast approximation to spherical harmonics rotation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Rendering grass terrains in real-time with dynamic lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast approximation to spherical harmonic rotation.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

2005
The FL-system: a functional L-system for procedural geometric modeling.
Vis. Comput., 2005

Radiance Caching for Efficient Global Illumination Computation.
IEEE Trans. Vis. Comput. Graph., 2005

Radiance cache splatting: a GPU-friendly global illumination algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Improved radiance gradient computation.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
A VRML97-X3D extension for massive scenery management in virtual worlds.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

A Novel Hemispherical Basis for Accurate and Efficient Rendering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

QSplat compression.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Remote Interactive Walkthrough of City Models.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Fast Depth of Field Rendering with Surface Splatting.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Efficient clustering and visibility calculation for global illumination.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Simulation of the indoor propagation of a 60 GHz electromagnetic wave with a time-dependent radiosity algorithm.
Comput. Graph., 2002

Overview of Parallel Graphics Hardware.
Proceedings of the Practical Parallel Rendering, 2002

2000
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image.
Vis. Comput., 2000

Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network.
Comput. Graph. Forum, 1999

A Progressive Algorithm for Three Point Transport.
Comput. Graph. Forum, 1999

1998
Error-bound wavelength selection for spectral rendering.
Vis. Comput., 1998

Nested radiosity for plant canopies.
Vis. Comput., 1998

A new partitioning method for architectural environments.
Comput. Animat. Virtual Worlds, 1998

Memory Management Schemes for Radiosity Computation in Complex Environments.
Proceedings of the Computer Graphics International Conference, 1998

1996
Computation of Higher Order Illumination with a Non-Deterministic Approach.
Comput. Graph. Forum, 1996

1995
Linear Radiosity with Error Estimation.
Proceedings of the Rendering Techniques '95, 1995

Interactive Walk-through Using Particle Tracing.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Fast Wavelet Radiosity Method.
Comput. Graph. Forum, 1994

Distributing data and control for ray tracing in parallel.
IEEE Computer Graphics and Applications, 1994

Data management scheme for parallel radiosity.
Comput. Aided Des., 1994

1993
Exploiting spatial coherence to accelerate radiosity.
Vis. Comput., 1993

Faster Image Rendering in Animation through Motion Compensated Interpolation.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1992
An adaptive Discretization Method For Radiosity.
Comput. Graph. Forum, 1992

1991
Low Sampling Densities using a psychovisual approach.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1989
Static load balancing for a parallel ray tracing on a MIMD hypercube.
Vis. Comput., 1989

A VLSI Chip for Ray Tracing Bicubic Patches.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1988
Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing.
Comput. Graph. Forum, 1988

Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

Developments in Ray-Tracing.
Proceedings of the Advances in Computer Graphics IV (Tutorials from Eurographics'88 Conf.), 1988

1987
A new space subdivision method for ray tracing CSG modelled scenes.
Vis. Comput., 1987

A New Algorithm of Space Tracing Using a CSG Model.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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