Sébastien Hillaire

Orcid: 0000-0002-4930-4334

According to our database1, Sébastien Hillaire authored at least 11 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
A Scalable and Production Ready Sky and Atmosphere Rendering Technique.
Comput. Graph. Forum, 2020

Physically based shading in theory and practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Six Degrees-of-Freedom Haptic Interaction with Fluids.
IEEE Trans. Vis. Comput. Graph., 2011

The Virtual Crepe Factory: 6DoF haptic interaction with fluids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
Gaze behavior and visual attention model when turning in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications, 2008

Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008


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