Jeppe Revall Frisvad

According to our database1, Jeppe Revall Frisvad authored at least 23 papers between 2005 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2017
Interactive directional subsurface scattering and transport of emergent light.
The Visual Computer, 2017

Augmented Reality Interfaces for Additive Manufacturing.
Proceedings of the Image Analysis - 20th Scandinavian Conference, 2017

A Variational Study on BRDF Reconstruction in a Structured Light Scanner.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Interactive stable ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Hybrid fur rendering: combining volumetric fur with explicit hair strands.
The Visual Computer, 2016

2015
VirtualTable: a projection augmented reality game.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Quality Assurance Based on Descriptive and Parsimonious Appearance Models.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

2014
Directional Dipole Model for Subsurface Scattering.
ACM Trans. Graph., 2014

Photon Differential Splatting for Rendering Caustics.
Comput. Graph. Forum, 2014

Addressing grazing angle reflections in Phong models.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Pond of illusion: interacting through mixed reality.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Building an Orthonormal Basis from a 3D Unit Vector Without Normalization.
J. Graphics Tools, 2012

Real-Time Rendering of Teeth with No Preprocessing.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2010
Photon Differentials in Space and Time.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

Temporal Photon Differentials.
Proceedings of the GRAPP 2010, 2010

2009
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
Comput. Graph. Forum, 2009

2007
Computing the scattering properties of participating media using Lorenz-Mie theory.
ACM Trans. Graph., 2007

Better faster noise with the GPU.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Photon differentials.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Fast high-quality noise.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

The Aristotelian rainbow: from philosophy to computer graphics.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2005
Efficient light scattering through thin semi-transparent objects.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scene independent real-time indirect illumination.
Proceedings of the Computer Graphics International 2005, 2005


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