Jeppe Revall Frisvad

Orcid: 0000-0002-0603-3669

Affiliations:
  • Technical University of Denmark


According to our database1, Jeppe Revall Frisvad authored at least 49 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
StereoDiffusion: Training-Free Stereo Image Generation Using Latent Diffusion Models.
CoRR, 2024

2023
Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering.
CoRR, 2023

Curl Noise Jittering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Influence of the Printing Direction on the Surface Appearance in Multi-material Fused Filament Fabrication.
Proceedings of the Computer-Aided Design and Computer Graphics, 2023

2022
Metal Artifact Reduction in Spectral X-ray CT Using Spectral Deep Learning.
J. Imaging, 2022

Progressive Denoising of Monte Carlo Rendered Images.
Comput. Graph. Forum, 2022

Eikonal Fields for Refractive Novel-View Synthesis.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Rendering Glinty Granular Materials in Virtual Reality.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Preliminary Results of Angle-Resolved BTDF Characterization of Optical Transmissive Diffusers.
Proceedings of the Colour and Visual Computing Symposium 2022, 2022

2021
Surface Reconstruction from Structured Light Images Using Differentiable Rendering.
Sensors, 2021

2020
Superaccurate Camera Calibration via Inverse Rendering.
CoRR, 2020

Microstructure Control in 3D Printing with Digital Light Processing.
Comput. Graph. Forum, 2020

Survey of Models for Acquiring the Optical Properties of Translucent Materials.
Comput. Graph. Forum, 2020

Computing the Bidirectional Scattering of a Microstructure Using Scalar Diffraction Theory and Path Tracing.
Comput. Graph. Forum, 2020

Surface Discretisation Effects on 3D Printed Surface Appearance.
Proceedings of the 10th Colour and Visual Computing Symposium 2020 (CVCS 2020), 2020

2019
Accounting for Object Weight in Interaction Design for Virtual Reality.
J. WSCG, 2019

Single-Shot Analysis of Refractive Shape Using Convolutional Neural Networks.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

Signifier-Based Immersive and Interactive 3D Modeling.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Material-Based Segmentation of Objects.
Proceedings of the Image Analysis - 21st Scandinavian Conference, 2019

Using a Robotic Arm for Measuring BRDFs.
Proceedings of the Image Analysis - 21st Scandinavian Conference, 2019

Video Frame Interpolation via Cyclic Fine-Tuning and Asymmetric Reverse Flow.
Proceedings of the Image Analysis - 21st Scandinavian Conference, 2019

2017
Interactive directional subsurface scattering and transport of emergent light.
Vis. Comput., 2017

Augmented Reality Interfaces for Additive Manufacturing.
Proceedings of the Image Analysis - 20th Scandinavian Conference, 2017

A Variational Study on BRDF Reconstruction in a Structured Light Scanner.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Interactive stable ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Hybrid fur rendering: combining volumetric fur with explicit hair strands.
Vis. Comput., 2016

Interactive Appearance Prediction for Cloudy Beverages.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2015
VirtualTable: a projection augmented reality game.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

Quality Assurance Based on Descriptive and Parsimonious Appearance Models.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

2014
Directional Dipole Model for Subsurface Scattering.
ACM Trans. Graph., 2014

Photon Differential Splatting for Rendering Caustics.
Comput. Graph. Forum, 2014

Addressing grazing angle reflections in Phong models.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Pond of illusion: interacting through mixed reality.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Building an Orthonormal Basis from a 3D Unit Vector Without Normalization.
J. Graph. Tools, 2012

State of the art in photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Real-Time Rendering of Teeth with No Preprocessing.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2010
Photon Differentials in Space and Time.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

Temporal Photon Differentials.
Proceedings of the GRAPP 2010, 2010

2009
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
Comput. Graph. Forum, 2009

2008
Light, Matter, and Geometry:The Cornerstones of Appearance Modelling.
PhD thesis, 2008

2007
Computing the scattering properties of participating media using Lorenz-Mie theory.
ACM Trans. Graph., 2007

Better faster noise with the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Photon differentials.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Fast high-quality noise.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

The Aristotelian rainbow: from philosophy to computer graphics.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2005
Efficient light scattering through thin semi-transparent objects.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scene independent real-time indirect illumination.
Proceedings of the Computer Graphics International 2005, 2005


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