Gernot Schaufler

According to our database1, Gernot Schaufler authored at least 15 papers between 1995 and 2000.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2000
Conservative volumetric visibility with occluder fusion.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Ray Tracing Point Sampled Geometry.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments.
Presence Teleoperators Virtual Environ., 1999

Multi-layered impostors for accelerated rendering.
Comput. Graph. Forum, 1999

Efficient displacement Mapping by Image Warping.
Proceedings of the Rendering Techniques '99, 1999

1998
Image-based object representation by layered impostors.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Per-Object Image Warping with Layered Impostors.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Smooth levels of detail.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.
Proceedings of the Rendering Techniques '97, 1997

Incremental Encoding of Polygonal Models.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

1996
A Three Dimensional Image Cache for Virtual Reality.
Comput. Graph. Forum, 1996

Exploiting Frame to Frame Coherence in a Virtual Reality System.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

High Fidelity for Immersive Displays.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Load balancing for a parallel radiosity algorithm.
Proceedings of the IEEE Symposium on Parallel Rendering, 1995

Generating Multiple Levels of Detail from Polygonal Geometry Models.
Proceedings of the Virtual Environments '95, 1995


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