François X. Sillion

According to our database1, François X. Sillion authored at least 75 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Reinforcement learning with formal performance metrics for quadcopter attitude control under non-nominal contexts.
Eng. Appl. Artif. Intell., January, 2024

2021
A few lessons learned in reinforcement learning for quadcopter attitude control.
Proceedings of the HSCC '21: 24th ACM International Conference on Hybrid Systems: Computation and Control, 2021

2017
Inria: From Cold-War Computing to Digital Sciences.
Computer, 2017

2010
Programmable rendering of line drawing from 3D scenes.
ACM Trans. Graph., 2010

2009
Fourier depth of field.
ACM Trans. Graph., 2009

Quality assessment of fractalized NPR textures: a perceptual objective metric.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
A meshless hierarchical representation for light transport.
ACM Trans. Graph., 2008

Advanced material appearance modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Advanced Material Appearance Models.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Accurate and Scalable Surface Representation and Reconstruction from Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

Dynamic Point Distribution for Stroke-based Rendering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Digital Modeling of Appearance.
Morgan Kaufmann, ISBN: 978-0-12-221181-2, 2007

2006
Accurate detection of symmetries in 3D shapes.
ACM Trans. Graph., 2006

A Surface Reconstruction Method Using Global Graph Cut Optimization.
Int. J. Comput. Vis., 2006

Stroke Pattern Analysis and Synthesis.
Comput. Graph. Forum, 2006

Soft Shadow Maps: Efficient Sampling of Light Source Visibility.
Comput. Graph. Forum, 2006

A dynamic drawing algorithm for interactive painterly rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Digital modeling of the appearance of materialsAuthor video presentations are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Wavelet Radiance Transport for Interactive Indirect Lighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Interactive watercolor rendering with temporal coherence and abstraction.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

2005
A survey on participating media rendering techniques.
Vis. Comput., 2005

A frequency analysis of light transport.
ACM Trans. Graph., 2005

Geometric Clustering for Line Drawing Simplification.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Progressive Surface Reconstruction from Images Using a Local Prior.
Proceedings of the 10th IEEE International Conference on Computer Vision (ICCV 2005), 2005

2004
Capture of hair geometry from multiple images.
ACM Trans. Graph., 2004

Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets.
Comput. Graph. Forum, 2004

Programmable Style for NPR Line Drawing.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Density Measure for Line-Drawing Simplification.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

A Real-Time System for Full Body Interaction with Virtual Worlds.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
Instant architecture.
ACM Trans. Graph., 2003

An efficient instantiation algorithm for simulating radiant energy transfer in plant models.
ACM Trans. Graph., 2003

Billboard clouds for extreme model simplification.
ACM Trans. Graph., 2003

Robust acquisition of 3D informations from short image sequences.
Graph. Model., 2003

Volumetric Cell-and-Portal Generation.
Comput. Graph. Forum, 2003

A Survey of Real-time Soft Shadows Algorithms.
Comput. Graph. Forum, 2003

Erosion Based Visibility Preprocessing.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Lightweight Face Relighting.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Billboard clouds.
Proceedings of the 19th ACM Symposium on Computational Geometry, 2003

2002
Image-Based Hair Capture by Inverse Lighting.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Instant Visibility.
Comput. Graph. Forum, 2001

A Graph Based Process for Easy Design of Refinement Oracle in Hierarchical Radiosity.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Point-Based Impostors for Real-Time Visualization.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Space-Time Hierarchical Radiosity with Clustering and Higher-OrderWavelets.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Texture-based visibility for efficient lighting simulation.
ACM Trans. Graph., 2000

Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum, 2000

Conservative volumetric visibility with occluder fusion.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Hierarchical Instantiation for Radiosity.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Acceleration of Monte Carlo Path Tracing in General Environments.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity.
Comput. Graph. Forum, 1999

Multi-layered impostors for accelerated rendering.
Comput. Graph. Forum, 1999

Space-Time Hierarchical Radiosity.
Proceedings of the Rendering Techniques '99, 1999

Will Anyone Really Use Radiosoty?
Proceedings of the Graphics Interface 1999 Conference, 1999

1998
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity.
Comput. Graph. Forum, 1998

Fast Calculation of Soft Shadow Textures Using Convolution.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery.
Comput. Graph. Forum, 1997

A Million Polygons, a Million Pixels: Which is Heavier?
Comput. Graph. Forum, 1997

Interactive update of global illumination using a line-space hierarchy.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Global Illumination Techniques for the Simulation of Participating Media.
Proceedings of the Rendering Techniques '97, 1997

Hierachical Lighting Simulation for Outdoor Scenes.
Proceedings of the Rendering Techniques '97, 1997

1996
Accurate Error Bounds for Multi-Resolution Visibility.
Proceedings of the Rendering Techniques '96, 1996

Accurate Visibility and Meshing Calculations for Hierarchical Radiosity.
Proceedings of the Rendering Techniques '96, 1996

1995
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters.
IEEE Trans. Vis. Comput. Graph., 1995

Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

A Clustering Algorithm for Radiance Calculation in General Environments.
Proceedings of the Rendering Techniques '95, 1995

Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters.
Proceedings of the Rendering Techniques '95, 1995

Simulation efficace des échanges radiatifs dans des environnements complexes. (Efficient Simulation of Radiant Exchanges in Complex Environments).
, 1995

1994
Radiosity and global illumination.
Morgan Kaufmann, ISBN: 978-1-55860-277-9, 1994

1991
A global illumination solution for general reflectance distributions.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

A comprehensive physical model for light reflection.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Design and simulation of opera lighting and projection effects.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1990
Radiosity redistribution for dynamic environments.
IEEE Computer Graphics and Applications, 1990

An efficient method for volume rendering using perspective projection.
Proceedings of the 1990 Workshop on Volume Visualization, 1990

Improving interaction with radiosity-based lighting simulation programs.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
A general two-pass method integrating specular and diffuse reflection.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989


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