Henrik Wann Jensen

Orcid: 0009-0009-5677-640X

Affiliations:
  • University of California, San Diego, USA


According to our database1, Henrik Wann Jensen authored at least 88 papers between 1995 and 2023.

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Bibliography

2023
Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering.
CoRR, 2023

An Improved NeuMIP with Better Accuracy.
CoRR, 2023

Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Photon-Driven Neural Reconstruction for Path Guiding.
ACM Trans. Graph., 2022

Progressive Denoising of Monte Carlo Rendered Images.
Comput. Graph. Forum, 2022

2021
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples.
ACM Trans. Graph., 2021

Practical Ply-Based Appearance Modeling for Knitted Fabrics.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
A practical ply-based appearance model of woven fabrics.
ACM Trans. Graph., 2020

Photon-Driven Neural Path Guiding.
CoRR, 2020

Deep Photon Mapping.
CoRR, 2020

Deep Kernel Density Estimation for Photon Mapping.
Comput. Graph. Forum, 2020

2018
Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation.
ACM Trans. Graph., 2018

Realistic rendering in architecture and product visualization.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
A BSSRDF model for efficient rendering of fur with global illumination.
ACM Trans. Graph., 2017

An efficient and practical near and far field fur reflectance model.
ACM Trans. Graph., 2017

2016
Minimal BRDF sampling for two-shot near-field reflectance acquisition.
ACM Trans. Graph., 2016

Sparse Sampling for Image-Based SVBRDF Acquisition.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2015
Physically-accurate fur reflectance: modeling, measurement and rendering.
ACM Trans. Graph., 2015

On optimal, minimal BRDF sampling for reflectance acquisition.
ACM Trans. Graph., 2015

2014
A Physically-Based BSDF for Modeling the Appearance of Paper.
Comput. Graph. Forum, 2014

2013
A practical microcylinder appearance model for cloth rendering.
ACM Trans. Graph., 2013

2012
Practical Hessian-based error control for irradiance caching.
ACM Trans. Graph., 2012

Physically-based simulation of rainbows.
ACM Trans. Graph., 2012

Theory, analysis and applications of 2D global illumination.
ACM Trans. Graph., 2012

A path space extension for robust light transport simulation.
ACM Trans. Graph., 2012

State of the art in photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Noise reduction for progressive photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A comprehensive theory of volumetric radiance estimation using photon points and beams.
ACM Trans. Graph., 2011

Robust adaptive photon tracing using photon path visibility.
ACM Trans. Graph., 2011

2010
An artist friendly hair shading system.
ACM Trans. Graph., 2010

A progressive error estimation framework for photon density estimation.
ACM Trans. Graph., 2010

Parallel progressive photon mapping on GPUs.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

An error estimation framework for photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Stochastic progressive photon mapping.
ACM Trans. Graph., 2009

An empirical BSSRDF model.
ACM Trans. Graph., 2009

Coherent Path Tracing.
J. Graphics, GPU, & Game Tools, 2009

Importance Sampling Spherical Harmonics.
Comput. Graph. Forum, 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Radiance caching for participating media.
ACM Trans. Graph., 2008

Progressive photon mapping.
ACM Trans. Graph., 2008

Multidimensional adaptive sampling and reconstruction for ray tracing.
ACM Trans. Graph., 2008

Irradiance Gradients in the Presence of Participating Media and Occlusions.
Comput. Graph. Forum, 2008

The Beam Radiance Estimate for Volumetric Photon Mapping.
Comput. Graph. Forum, 2008

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Practical global illumination with irradiance caching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Irradiance caching and photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Advanced global illumination using photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Computing the scattering properties of participating media using Lorenz-Mie theory.
ACM Trans. Graph., 2007

Reverse Engineering Nature.
Comput. Graph. Forum, 2007

Practical global illumination with irradiance caching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

High quality rendering using ray tracing and photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Rendering Translucent Materials Using Photon Diffusion.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Analysis of human faces using a measurement-based skin reflectance model.
ACM Trans. Graph., 2006

Acquiring scattering properties of participating media by dilution.
ACM Trans. Graph., 2006

Modeling hairy plants.
Graph. Model., 2006

A spectral shading model for human skin.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Processing and editing of faces using a measurement-based skin reflectance model.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A Spectral BSSRDF for Shading Human Skin.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Precomputed local radiance transfer for real-time lighting design.
ACM Trans. Graph., 2005

Light diffusion in multi-layered translucent materials.
ACM Trans. Graph., 2005

Wavelet importance sampling: efficiently evaluating products of complex functions.
ACM Trans. Graph., 2005

Modeling and rendering of weathered stone.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive rendering of caustics using interpolated warped volumes.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
A practical guide to global illumination using ray tracing and photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Non-linear kernel-based precomputed light transport.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

State of the art in Monte Carlo global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Faster GPU computations using adaptive refinement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Perceiving translucent materials.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Light scattering from human hair fibers.
ACM Trans. Graph., 2003

Structured importance sampling of environment maps.
ACM Trans. Graph., 2003

Digital face cloning.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Photon mapping on programmable graphics hardware.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2002
Physically based modeling and animation of fire.
ACM Trans. Graph., 2002

A rapid hierarchical rendering technique for translucent materials.
ACM Trans. Graph., 2002

Time Dependent Photon Mapping.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Rendering Translucent Materials.
Proceedings of the ACM SIGGRAPH 2001 Video Review on Electronic Theater Program, 2001

A practical model for subsurface light transport.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

A physically-based night sky model.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Visual simulation of smoke.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Ray Tracing Point Sampled Geometry.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Rendering of Wet Materials.
Proceedings of the Rendering Techniques '99, 1999

1998
Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Underwater sunbeams.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

1997
Rendering Caustics on Non-Lambertian Surfaces.
Comput. Graph. Forum, 1997

Adaptive Smpling and Bias Estimation in Path Tracing.
Proceedings of the Rendering Techniques '97, 1997

1996
Global Illumination using Photon Maps.
Proceedings of the Rendering Techniques '96, 1996

1995
Photon maps in bidirectional Monte Carlo ray tracing of complex objects.
Comput. Graph., 1995

Importance Driven Path Tracing using the Photon Map.
Proceedings of the Rendering Techniques '95, 1995


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