Gianmarco Cherchi

Orcid: 0000-0003-2029-1119

According to our database1, Gianmarco Cherchi authored at least 28 papers between 2014 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2025
A Robust Approach to Detect Intersections between Triangles with Different Numerical Representations.
CoRR, July, 2025

How to Measure the Researcher Impact with the Aid of its Impactable Area: A Concrete Approach Using Distance Geometry.
J. Classif., March, 2025

Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2022).
Comput. Graph., 2025

Triangle-triangle intersections with different numerical representations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

2024
Editorial for the Special Issue on "Geometry Reconstruction from Images".
J. Imaging, February, 2024

2023
Editorial special issue on the 9th smart tools and applications in graphics conference (STAG 2022).
Graph. Model., December, 2023

HexBox: Interactive Box Modeling of Hexahedral Meshes.
Comput. Graph. Forum, August, 2023

VOLMAP: a Large Scale Benchmark for Volume Mappings to Simple Base Domains.
Comput. Graph. Forum, August, 2023

Hex-Mesh Generation and Processing: A Survey.
ACM Trans. Graph., April, 2023

2022
Deterministic Linear Time Constrained Triangulation Using Simplified Earcut.
IEEE Trans. Vis. Comput. Graph., 2022

Optimal Dual Schemes for Adaptive Grid Based Hexmeshing.
ACM Trans. Graph., 2022

Interactive and Robust Mesh Booleans.
ACM Trans. Graph., 2022

Defining Configurable Virtual Reality Templates for End Users.
Proc. ACM Hum. Comput. Interact., 2022

Automated generation of flat tileable patterns and 3D reduced model simulation.
Comput. Graph., 2022

A Computational Tool for the Analysis of 3D Bending-active Structures Based on the Dynamic Relaxation Method.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
Generalized adaptive refinement for grid-based hexahedral meshing.
ACM Trans. Graph., 2021

ProtoSketchAR: Prototyping in Augmented Reality via Sketchings.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
Fast and robust mesh arrangements using floating-point arithmetic.
ACM Trans. Graph., 2020

Working with Volumetric Meshes in a Game Engine: a Unity Prototype.
Proceedings of the Italian Chapter Conference 2020, 2020

2019
Selective Padding for Polycube-Based Hexahedral Meshing.
Comput. Graph. Forum, 2019

Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption.
Proceedings of the Italian Chapter Conference 2019, 2019

The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
Fabrication oriented shape decomposition using polycube mapping.
Comput. Graph., 2018

2017
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study.
Proceedings of the Italian Chapter Conference 2017, 2017

Polycube-based Decomposition for Fabrication.
Proceedings of the Italian Chapter Conference 2017, 2017


2016
Polycube Simplification for Coarse Layouts of Surfaces and Volumes.
Comput. Graph. Forum, 2016

2014
AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing.
Proceedings of the Italian Chapter Conference 2014, 2014


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