Glyn Lawson

Orcid: 0000-0002-8906-4873

According to our database1, Glyn Lawson authored at least 36 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Visualising emotion in support of patient-physician communication: an empirical study.
Behav. Inf. Technol., August, 2023

2022
SHION (Smart tHermoplastic InjectiON): An Interactive Digital Twin Supporting Real-Time Shopfloor Operations.
IEEE Internet Comput., 2022

2021
Physiological indicators of task demand, fatigue, and cognition in future digital manufacturing environments.
Int. J. Hum. Comput. Stud., 2021

2020
Enhancing trust in virtual reality systems.
Proceedings of the New Perspectives on Virtual and Augmented Reality, 2020

2019
Immersive virtual worlds: Multi-sensory virtual environments for health and safety training.
CoRR, 2019

The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Multisensory Virtual Environment for Fire Evacuation Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Multisensory Virtual Environment for OSH Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

User Perception of Heat Source Location for a Multisensory Fire Training Simulation.
Proceedings of the 2018 10th Computer Science and Electronic Engineering Conference, 2018

2017
A virtual environment with haptic feedback for better distance estimation.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Development of a Low-cost Multimodal VR System for Engineering Design.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
When simulated environments make the difference: the effectiveness of different types of training of car service procedures.
Virtual Real., 2016

Effectiveness of a multidevice 3D virtual environment application to train car service maintenance procedures.
Virtual Real., 2016

The Relationship Between Presence and Trust in Virtual Reality.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Multimodal "Sensory Illusions" for Improving Spatial Awareness in Virtual Environments.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Tailored Scenarios: A Low-Cost Online Method to Elicit Perceptions of Home Technologies Using Participant-Specific Contextual Information.
Interact. Comput., 2015

Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance.
Comput. Ind., 2015

Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

VR Processes in the Automotive Industry.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

A Systematic Review of Dementia Focused Assistive Technology.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Early Prototype Assessment of a New Virtual System for Training Procedural Skills of Automotive Service Operators: LARTE Tool.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective.
Pers. Ubiquitous Comput., 2014

Living with the user: design drama for dementia care through responsive scripted experiences in the home.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Using Cultural Probes to Inform the Design of Assistive Technologies.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

2013
Exploring Interpretations of Data from the Internet of Things in the Home.
Interact. Comput., 2013

Menu hierarchies for in-vehicle user-interfaces: Modelling the depth vs. breadth trade-off.
Displays, 2013

Designing touchpad user-interfaces for right-hand drive vehicles: an investigation into where the touchpad should be located.
Behav. Inf. Technol., 2013

Telling the difference between deceiving and truth telling: An experiment in a public space.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A study of unidirectional swipe gestures on in-vehicle touch screens.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Exploring Acceptance and Consequences of the Internet of Things in the Home.
Proceedings of the 2012 IEEE International Conference on Green Computing and Communications, 2012

2011
Designing touchpad user-interfaces for vehicles: which tasks are most suitable?
Behav. Inf. Technol., 2011

Deception and Self-awareness.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

2009
Development of a Technique for Predicting the Human Response to an Emergency Situation.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

2007
DiFac: Digital Factory for Human Oriented Production System.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007


  Loading...